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    left: 14.00220506vmin;
    top: 0vmin;
    transform: none;
  }
  65.36473852366372% {
    left: 14.00220506vmin;
    top: 0vmin;
    transform: none;
  }
  86.24645797873806% {
    left: 59.60220506vmin;
    top: 45.6vmin;
    transform: none;
  }
  86.25645797873807% {
    left: 59.60220506vmin;
    top: 45.6vmin;
    transform: none;
  }
  99.99% {
    left: 103.2vmin;
    top: 15.60220506vmin;
    transform: none;
  }
  100% {
    left: 103.2vmin;
    top: 15.60220506vmin;
    transform: scaleX(-1);
  }
}
.anim-5 {
  animation: fly-animation-5 5s linear forwards;
}
@keyframes fly-animation-6 {
  0% {
    left: 25.6vmin;
    top: 45.6vmin;
    transform: scaleX(-1);
  }
  12.383428605531254% {
    left: 0vmin;
    top: 20vmin;
    transform: scaleX(-1);
  }
  12.393428605531254% {
    left: 0vmin;
    top: 20vmin;
    transform: none;
  }
  23.173793913301736% {
    left: 20vmin;
    top: 0vmin;
    transform: none;
  }
  23.183793913301738% {
    left: 20vmin;
    top: 0vmin;
    transform: none;
  }
  50.135597159965215% {
    left: 89.6vmin;
    top: 12.27235786vmin;
    transform: none;
  }
  50.14559715996521% {
    left: 89.6vmin;
    top: 12.27235786vmin;
    transform: scaleX(-1);
  }
  84.84504501773888% {
    left: 0vmin;
    top: 28.07125533vmin;
    transform: scaleX(-1);
  }
  84.85504501773889% {
    left: 0vmin;
    top: 28.07125533vmin;
    transform: none;
  }
  99.99% {
    left: 28.07125533vmin;
    top: -13.6vmin;
    transform: none;
  }
  100% {
    left: 28.07125533vmin;
    top: -13.6vmin;
    transform: none;
  }
}
.anim-6 {
  animation: fly-animation-6 5s linear forwards;
}
.duck {
  width: 12.8vmin;
  height: 12.8vmin;
  position: absolute;
  transform: translateX(-12.8vmin);
}
.duck .sprite {
  position: absolute;
}
.duck .sprite.duck-angle > div:nth-child(2) {
  animation: frame-2-anim 300ms alternate infinite;
}
.duck .sprite.duck-angle > div:nth-child(3) {
  animation: frame-3-anim 300ms alternate infinite;
}
.duck .sprite.duck-straight > div:nth-child(2) {
  animation: frame-2-anim 300ms alternate infinite;
}
.duck .sprite.duck-straight > div:nth-child(3) {
  animation: frame-3-anim 300ms alternate infinite;
}
.duck .sprite.duck-shot,
.duck .sprite.duck-dead {
  opacity: 0;
}
.dog {
  position: absolute;
  top: 63.2vmin !important;
  z-index: 3;
  transform: scaleX(1) !important;
}
.dog .sprite {
  position: absolute;
}
.laugh {
  transform: translate(calc(50% - 6vmin), 63.2vmin);
  animation: laugh-anim 1.5s linear;
}
.laugh .sprite.laugh-lose > div:nth-child(2) {
  animation: laugh-frame-anim 200ms infinite;
}
.foreground {
  position: absolute;
  height: 100%;
  width: 100%;
}
.foreground:active {
  animation: flash 50ms;
}
.set-1.anim-1 {
  animation-delay: 1s;
}
.set-1.laugh-1 {
  animation-delay: 6s;
}
.set-1.anim-2 {
  animation-delay: 8s;
}
.set-1.laugh-2 {
  animation-delay: 13s;
}
.set-1.anim-3 {
  animation-delay: 15s;
}
.set-1.laugh-3 {
  animation-delay: 20s;
}
.set-1.anim-4 {
  animation-delay: 22s;
}
.set-1.laugh-4 {
  animation-delay: 27s;
}
.set-1.anim-5 {
  animation-delay: 29s;
}
.set-1.laugh-5 {
  animation-delay: 34s;
}
.set-1.anim-6 {
  animation-delay: 36s;
}
.set-1.laugh-6 {
  animation-delay: 41s;
}
.set-2 {
  animation-play-state: paused;
  display: none;
}
.set-2.anim-1 {
  animation-delay: -2s;
}
.set-2.laugh-1 {
  animation-delay: 3s;
}
.set-2.anim-2 {
  animation-delay: 5s;
}
.set-2.laugh-2 {
  animation-delay: 10s;
}
.set-2.anim-3 {
  animation-delay: 12s;
}
.set-2.laugh-3 {
  animation-delay: 17s;
}
.set-2.anim-4 {
  animation-delay: 19s;
}
.set-2.laugh-4 {
  animation-delay: 24s;
}
.set-2.anim-5 {
  animation-delay: 26s;
}
.set-2.laugh-5 {
  animation-delay: 31s;
}
.set-2.anim-6 {
  animation-delay: 33s;
}
.set-2.laugh-6 {
  animation-delay: 38s;
}
.set-3 {
  animation-play-state: paused;
  display: none;
}
.set-3.anim-1 {
  animation-delay: -9s;
}
.set-3.laugh-1 {
  animation-delay: -4s;
}
.set-3.anim-2 {
  animation-delay: -2s;
}
.set-3.laugh-2 {
  animation-delay: 3s;
}
.set-3.anim-3 {
  animation-delay: 5s;
}
.set-3.laugh-3 {
  animation-delay: 10s;
}
.set-3.anim-4 {
  animation-delay: 12s;
}
.set-3.laugh-4 {
  animation-delay: 17s;
}
.set-3.anim-5 {
  animation-delay: 19s;
}
.set-3.laugh-5 {
  animation-delay: 24s;
}
.set-3.anim-6 {
  animation-delay: 26s;
}
.set-3.laugh-6 {
  animation-delay: 31s;
}
.set-4 {
  animation-play-state: paused;
  display: none;
}
.set-4.anim-1 {
  animation-delay: -16s;
}
.set-4.laugh-1 {
  animation-delay: -11s;
}
.set-4.anim-2 {
  animation-delay: -9s;
}
.set-4.laugh-2 {
  animation-delay: -4s;
}
.set-4.anim-3 {
  animation-delay: -2s;
}
.set-4.laugh-3 {
  animation-delay: 3s;
}
.set-4.anim-4 {
  animation-delay: 5s;
}
.set-4.laugh-4 {
  animation-delay: 10s;
}
.set-4.anim-5 {
  animation-delay: 12s;
}
.set-4.laugh-5 {
  animation-delay: 17s;
}
.set-4.anim-6 {
  animation-delay: 19s;
}
.set-4.laugh-6 {
  animation-delay: 24s;
}
.set-5 {
  animation-play-state: paused;
  display: none;
}
.set-5.anim-1 {
  animation-delay: -23s;
}
.set-5.laugh-1 {
  animation-delay: -18s;
}
.set-5.anim-2 {
  animation-delay: -16s;
}
.set-5.laugh-2 {
  animation-delay: -11s;
}
.set-5.anim-3 {
  animation-delay: -9s;
}
.set-5.laugh-3 {
  animation-delay: -4s;
}
.set-5.anim-4 {
  animation-delay: -2s;
}
.set-5.laugh-4 {
  animation-delay: 3s;
}
.set-5.anim-5 {
  animation-delay: 5s;
}
.set-5.laugh-5 {
  animation-delay: 10s;
}
.set-5.anim-6 {
  animation-delay: 12s;
}
.set-5.laugh-6 {
  animation-delay: 17s;
}
.set-6 {
  animation-play-state: paused;
  display: none;
}
.set-6.anim-1 {
  animation-delay: -30s;
}
.set-6.laugh-1 {
  animation-delay: -25s;
}
.set-6.anim-2 {
  animation-delay: -23s;
}
.set-6.laugh-2 {
  animation-delay: -18s;
}
.set-6.anim-3 {
  animation-delay: -16s;
}
.set-6.laugh-3 {
  animation-delay: -11s;
}
.set-6.anim-4 {
  animation-delay: -9s;
}
.set-6.laugh-4 {
  animation-delay: -4s;
}
.set-6.anim-5 {
  animation-delay: -2s;
}
.set-6.laugh-5 {
  animation-delay: 3s;
}
.set-6.anim-6 {
  animation-delay: 5s;
}
.set-6.laugh-6 {
  animation-delay: 10s;
}
.control {
  position: absolute;
  width: 12.8vmin;
  height: 12.8vmin;
  margin: 0;
  padding: 0;
  z-index: 1;
  opacity: 0;
}
.control:active ~ .foreground {
  animation: flash 50ms;
}
.control.set-1.control-1:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-1.control-1:checked ~ .set-1 {
  animation-play-state: paused;
}
.control.set-1.control-1:checked ~ .set-1.duck-1 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-1.control-1:checked ~ .set-1.duck-1 .sprite.duck-angle,
.control.set-1.control-1:checked ~ .set-1.duck-1 .sprite.duck-straight {
  opacity: 0;
}
.control.set-1.control-1:checked ~ .set-1.duck-1 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-1.control-1:checked ~ .set-1.duck-1 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-1.control-1:checked ~ .set-1.duck-1 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-1.control-1:checked ~ .set-1.dog-1 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-1.control-1:checked ~ .set-2 {
  animation-play-state: running;
  display: block;
}
.control.set-1.control-1:checked ~ .set-2.control-1,
.control.set-1.control-1:checked ~ .set-2.duck-1,
.control.set-1.control-1:checked ~ .set-2.dog-1,
.control.set-1.control-1:checked ~ .set-2.laugh-1 {
  animation-play-state: paused;
}
.control.set-1.control-1:checked ~ .set-2.control-2,
.control.set-1.control-1:checked ~ .set-2.duck-2,
.control.set-1.control-1:checked ~ .set-2.dog-2 {
  animation-delay: 5s;
}
.control.set-1.control-1:checked ~ .set-2.laugh-2 {
  animation-delay: 10s;
}
.control.set-1.control-1:checked ~ .set-2.control-3,
.control.set-1.control-1:checked ~ .set-2.duck-3,
.control.set-1.control-1:checked ~ .set-2.dog-3 {
  animation-delay: 12s;
}
.control.set-1.control-1:checked ~ .set-2.laugh-3 {
  animation-delay: 17s;
}
.control.set-1.control-1:checked ~ .set-2.control-4,
.control.set-1.control-1:checked ~ .set-2.duck-4,
.control.set-1.control-1:checked ~ .set-2.dog-4 {
  animation-delay: 19s;
}
.control.set-1.control-1:checked ~ .set-2.laugh-4 {
  animation-delay: 24s;
}
.control.set-1.control-1:checked ~ .set-2.control-5,
.control.set-1.control-1:checked ~ .set-2.duck-5,
.control.set-1.control-1:checked ~ .set-2.dog-5 {
  animation-delay: 26s;
}
.control.set-1.control-1:checked ~ .set-2.laugh-5 {
  animation-delay: 31s;
}
.control.set-1.control-1:checked ~ .set-2.control-6,
.control.set-1.control-1:checked ~ .set-2.duck-6,
.control.set-1.control-1:checked ~ .set-2.dog-6 {
  animation-delay: 33s;
}
.control.set-1.control-1:checked ~ .set-2.laugh-6 {
  animation-delay: 38s;
}
.control.set-1.control-2:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-1.control-2:checked ~ .set-1 {
  animation-play-state: paused;
}
.control.set-1.control-2:checked ~ .set-1.duck-2 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-1.control-2:checked ~ .set-1.duck-2 .sprite.duck-angle,
.control.set-1.control-2:checked ~ .set-1.duck-2 .sprite.duck-straight {
  opacity: 0;
}
.control.set-1.control-2:checked ~ .set-1.duck-2 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-1.control-2:checked ~ .set-1.duck-2 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-1.control-2:checked ~ .set-1.duck-2 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-1.control-2:checked ~ .set-1.dog-2 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-1.control-2:checked ~ .set-2 {
  animation-play-state: running;
  display: block;
}
.control.set-1.control-2:checked ~ .set-2.control-1,
.control.set-1.control-2:checked ~ .set-2.duck-1,
.control.set-1.control-2:checked ~ .set-2.dog-1,
.control.set-1.control-2:checked ~ .set-2.laugh-1 {
  animation-play-state: paused;
}
.control.set-1.control-2:checked ~ .set-2.control-2,
.control.set-1.control-2:checked ~ .set-2.duck-2,
.control.set-1.control-2:checked ~ .set-2.dog-2,
.control.set-1.control-2:checked ~ .set-2.laugh-2 {
  animation-play-state: paused;
}
.control.set-1.control-2:checked ~ .set-2.control-3,
.control.set-1.control-2:checked ~ .set-2.duck-3,
.control.set-1.control-2:checked ~ .set-2.dog-3 {
  animation-delay: 5s;
}
.control.set-1.control-2:checked ~ .set-2.laugh-3 {
  animation-delay: 10s;
}
.control.set-1.control-2:checked ~ .set-2.control-4,
.control.set-1.control-2:checked ~ .set-2.duck-4,
.control.set-1.control-2:checked ~ .set-2.dog-4 {
  animation-delay: 12s;
}
.control.set-1.control-2:checked ~ .set-2.laugh-4 {
  animation-delay: 17s;
}
.control.set-1.control-2:checked ~ .set-2.control-5,
.control.set-1.control-2:checked ~ .set-2.duck-5,
.control.set-1.control-2:checked ~ .set-2.dog-5 {
  animation-delay: 19s;
}
.control.set-1.control-2:checked ~ .set-2.laugh-5 {
  animation-delay: 24s;
}
.control.set-1.control-2:checked ~ .set-2.control-6,
.control.set-1.control-2:checked ~ .set-2.duck-6,
.control.set-1.control-2:checked ~ .set-2.dog-6 {
  animation-delay: 26s;
}
.control.set-1.control-2:checked ~ .set-2.laugh-6 {
  animation-delay: 31s;
}
.control.set-1.control-3:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-1.control-3:checked ~ .set-1 {
  animation-play-state: paused;
}
.control.set-1.control-3:checked ~ .set-1.duck-3 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-1.control-3:checked ~ .set-1.duck-3 .sprite.duck-angle,
.control.set-1.control-3:checked ~ .set-1.duck-3 .sprite.duck-straight {
  opacity: 0;
}
.control.set-1.control-3:checked ~ .set-1.duck-3 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-1.control-3:checked ~ .set-1.duck-3 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-1.control-3:checked ~ .set-1.duck-3 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-1.control-3:checked ~ .set-1.dog-3 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-1.control-3:checked ~ .set-2 {
  animation-play-state: running;
  display: block;
}
.control.set-1.control-3:checked ~ .set-2.control-1,
.control.set-1.control-3:checked ~ .set-2.duck-1,
.control.set-1.control-3:checked ~ .set-2.dog-1,
.control.set-1.control-3:checked ~ .set-2.laugh-1 {
  animation-play-state: paused;
}
.control.set-1.control-3:checked ~ .set-2.control-2,
.control.set-1.control-3:checked ~ .set-2.duck-2,
.control.set-1.control-3:checked ~ .set-2.dog-2,
.control.set-1.control-3:checked ~ .set-2.laugh-2 {
  animation-play-state: paused;
}
.control.set-1.control-3:checked ~ .set-2.control-3,
.control.set-1.control-3:checked ~ .set-2.duck-3,
.control.set-1.control-3:checked ~ .set-2.dog-3,
.control.set-1.control-3:checked ~ .set-2.laugh-3 {
  animation-play-state: paused;
}
.control.set-1.control-3:checked ~ .set-2.control-4,
.control.set-1.control-3:checked ~ .set-2.duck-4,
.control.set-1.control-3:checked ~ .set-2.dog-4 {
  animation-delay: 5s;
}
.control.set-1.control-3:checked ~ .set-2.laugh-4 {
  animation-delay: 10s;
}
.control.set-1.control-3:checked ~ .set-2.control-5,
.control.set-1.control-3:checked ~ .set-2.duck-5,
.control.set-1.control-3:checked ~ .set-2.dog-5 {
  animation-delay: 12s;
}
.control.set-1.control-3:checked ~ .set-2.laugh-5 {
  animation-delay: 17s;
}
.control.set-1.control-3:checked ~ .set-2.control-6,
.control.set-1.control-3:checked ~ .set-2.duck-6,
.control.set-1.control-3:checked ~ .set-2.dog-6 {
  animation-delay: 19s;
}
.control.set-1.control-3:checked ~ .set-2.laugh-6 {
  animation-delay: 24s;
}
.control.set-1.control-4:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-1.control-4:checked ~ .set-1 {
  animation-play-state: paused;
}
.control.set-1.control-4:checked ~ .set-1.duck-4 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-1.control-4:checked ~ .set-1.duck-4 .sprite.duck-angle,
.control.set-1.control-4:checked ~ .set-1.duck-4 .sprite.duck-straight {
  opacity: 0;
}
.control.set-1.control-4:checked ~ .set-1.duck-4 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-1.control-4:checked ~ .set-1.duck-4 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-1.control-4:checked ~ .set-1.duck-4 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-1.control-4:checked ~ .set-1.dog-4 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-1.control-4:checked ~ .set-2 {
  animation-play-state: running;
  display: block;
}
.control.set-1.control-4:checked ~ .set-2.control-1,
.control.set-1.control-4:checked ~ .set-2.duck-1,
.control.set-1.control-4:checked ~ .set-2.dog-1,
.control.set-1.control-4:checked ~ .set-2.laugh-1 {
  animation-play-state: paused;
}
.control.set-1.control-4:checked ~ .set-2.control-2,
.control.set-1.control-4:checked ~ .set-2.duck-2,
.control.set-1.control-4:checked ~ .set-2.dog-2,
.control.set-1.control-4:checked ~ .set-2.laugh-2 {
  animation-play-state: paused;
}
.control.set-1.control-4:checked ~ .set-2.control-3,
.control.set-1.control-4:checked ~ .set-2.duck-3,
.control.set-1.control-4:checked ~ .set-2.dog-3,
.control.set-1.control-4:checked ~ .set-2.laugh-3 {
  animation-play-state: paused;
}
.control.set-1.control-4:checked ~ .set-2.control-4,
.control.set-1.control-4:checked ~ .set-2.duck-4,
.control.set-1.control-4:checked ~ .set-2.dog-4,
.control.set-1.control-4:checked ~ .set-2.laugh-4 {
  animation-play-state: paused;
}
.control.set-1.control-4:checked ~ .set-2.control-5,
.control.set-1.control-4:checked ~ .set-2.duck-5,
.control.set-1.control-4:checked ~ .set-2.dog-5 {
  animation-delay: 5s;
}
.control.set-1.control-4:checked ~ .set-2.laugh-5 {
  animation-delay: 10s;
}
.control.set-1.control-4:checked ~ .set-2.control-6,
.control.set-1.control-4:checked ~ .set-2.duck-6,
.control.set-1.control-4:checked ~ .set-2.dog-6 {
  animation-delay: 12s;
}
.control.set-1.control-4:checked ~ .set-2.laugh-6 {
  animation-delay: 17s;
}
.control.set-1.control-5:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-1.control-5:checked ~ .set-1 {
  animation-play-state: paused;
}
.control.set-1.control-5:checked ~ .set-1.duck-5 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-1.control-5:checked ~ .set-1.duck-5 .sprite.duck-angle,
.control.set-1.control-5:checked ~ .set-1.duck-5 .sprite.duck-straight {
  opacity: 0;
}
.control.set-1.control-5:checked ~ .set-1.duck-5 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-1.control-5:checked ~ .set-1.duck-5 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-1.control-5:checked ~ .set-1.duck-5 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-1.control-5:checked ~ .set-1.dog-5 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-1.control-5:checked ~ .set-2 {
  animation-play-state: running;
  display: block;
}
.control.set-1.control-5:checked ~ .set-2.control-1,
.control.set-1.control-5:checked ~ .set-2.duck-1,
.control.set-1.control-5:checked ~ .set-2.dog-1,
.control.set-1.control-5:checked ~ .set-2.laugh-1 {
  animation-play-state: paused;
}
.control.set-1.control-5:checked ~ .set-2.control-2,
.control.set-1.control-5:checked ~ .set-2.duck-2,
.control.set-1.control-5:checked ~ .set-2.dog-2,
.control.set-1.control-5:checked ~ .set-2.laugh-2 {
  animation-play-state: paused;
}
.control.set-1.control-5:checked ~ .set-2.control-3,
.control.set-1.control-5:checked ~ .set-2.duck-3,
.control.set-1.control-5:checked ~ .set-2.dog-3,
.control.set-1.control-5:checked ~ .set-2.laugh-3 {
  animation-play-state: paused;
}
.control.set-1.control-5:checked ~ .set-2.control-4,
.control.set-1.control-5:checked ~ .set-2.duck-4,
.control.set-1.control-5:checked ~ .set-2.dog-4,
.control.set-1.control-5:checked ~ .set-2.laugh-4 {
  animation-play-state: paused;
}
.control.set-1.control-5:checked ~ .set-2.control-5,
.control.set-1.control-5:checked ~ .set-2.duck-5,
.control.set-1.control-5:checked ~ .set-2.dog-5,
.control.set-1.control-5:checked ~ .set-2.laugh-5 {
  animation-play-state: paused;
}
.control.set-1.control-5:checked ~ .set-2.control-6,
.control.set-1.control-5:checked ~ .set-2.duck-6,
.control.set-1.control-5:checked ~ .set-2.dog-6 {
  animation-delay: 5s;
}
.control.set-1.control-5:checked ~ .set-2.laugh-6 {
  animation-delay: 10s;
}
.control.set-1.control-6:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-1.control-6:checked ~ .set-1 {
  animation-play-state: paused;
}
.control.set-1.control-6:checked ~ .set-1.duck-6 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-1.control-6:checked ~ .set-1.duck-6 .sprite.duck-angle,
.control.set-1.control-6:checked ~ .set-1.duck-6 .sprite.duck-straight {
  opacity: 0;
}
.control.set-1.control-6:checked ~ .set-1.duck-6 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-1.control-6:checked ~ .set-1.duck-6 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-1.control-6:checked ~ .set-1.duck-6 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-1.control-6:checked ~ .set-1.dog-6 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-1.control-6:checked ~ .set-2 {
  animation-play-state: running;
  display: block;
}
.control.set-1.control-6:checked ~ .set-2.control-1,
.control.set-1.control-6:checked ~ .set-2.duck-1,
.control.set-1.control-6:checked ~ .set-2.dog-1,
.control.set-1.control-6:checked ~ .set-2.laugh-1 {
  animation-play-state: paused;
}
.control.set-1.control-6:checked ~ .set-2.control-2,
.control.set-1.control-6:checked ~ .set-2.duck-2,
.control.set-1.control-6:checked ~ .set-2.dog-2,
.control.set-1.control-6:checked ~ .set-2.laugh-2 {
  animation-play-state: paused;
}
.control.set-1.control-6:checked ~ .set-2.control-3,
.control.set-1.control-6:checked ~ .set-2.duck-3,
.control.set-1.control-6:checked ~ .set-2.dog-3,
.control.set-1.control-6:checked ~ .set-2.laugh-3 {
  animation-play-state: paused;
}
.control.set-1.control-6:checked ~ .set-2.control-4,
.control.set-1.control-6:checked ~ .set-2.duck-4,
.control.set-1.control-6:checked ~ .set-2.dog-4,
.control.set-1.control-6:checked ~ .set-2.laugh-4 {
  animation-play-state: paused;
}
.control.set-1.control-6:checked ~ .set-2.control-5,
.control.set-1.control-6:checked ~ .set-2.duck-5,
.control.set-1.control-6:checked ~ .set-2.dog-5,
.control.set-1.control-6:checked ~ .set-2.laugh-5 {
  animation-play-state: paused;
}
.control.set-1.control-6:checked ~ .set-2.control-6,
.control.set-1.control-6:checked ~ .set-2.duck-6,
.control.set-1.control-6:checked ~ .set-2.dog-6,
.control.set-1.control-6:checked ~ .set-2.laugh-6 {
  animation-play-state: paused;
}
.control.set-2.control-1:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-2.control-1:checked ~ .set-2 {
  animation-play-state: paused;
}
.control.set-2.control-1:checked ~ .set-2.duck-1 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-2.control-1:checked ~ .set-2.duck-1 .sprite.duck-angle,
.control.set-2.control-1:checked ~ .set-2.duck-1 .sprite.duck-straight {
  opacity: 0;
}
.control.set-2.control-1:checked ~ .set-2.duck-1 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-2.control-1:checked ~ .set-2.duck-1 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-2.control-1:checked ~ .set-2.duck-1 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-2.control-1:checked ~ .set-2.dog-1 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-2.control-1:checked ~ .set-3 {
  animation-play-state: running;
  display: block;
}
.control.set-2.control-1:checked ~ .set-3.control-1,
.control.set-2.control-1:checked ~ .set-3.duck-1,
.control.set-2.control-1:checked ~ .set-3.dog-1,
.control.set-2.control-1:checked ~ .set-3.laugh-1 {
  animation-play-state: paused;
}
.control.set-2.control-1:checked ~ .set-3.control-2,
.control.set-2.control-1:checked ~ .set-3.duck-2,
.control.set-2.control-1:checked ~ .set-3.dog-2 {
  animation-delay: 5s;
}
.control.set-2.control-1:checked ~ .set-3.laugh-2 {
  animation-delay: 10s;
}
.control.set-2.control-1:checked ~ .set-3.control-3,
.control.set-2.control-1:checked ~ .set-3.duck-3,
.control.set-2.control-1:checked ~ .set-3.dog-3 {
  animation-delay: 12s;
}
.control.set-2.control-1:checked ~ .set-3.laugh-3 {
  animation-delay: 17s;
}
.control.set-2.control-1:checked ~ .set-3.control-4,
.control.set-2.control-1:checked ~ .set-3.duck-4,
.control.set-2.control-1:checked ~ .set-3.dog-4 {
  animation-delay: 19s;
}
.control.set-2.control-1:checked ~ .set-3.laugh-4 {
  animation-delay: 24s;
}
.control.set-2.control-1:checked ~ .set-3.control-5,
.control.set-2.control-1:checked ~ .set-3.duck-5,
.control.set-2.control-1:checked ~ .set-3.dog-5 {
  animation-delay: 26s;
}
.control.set-2.control-1:checked ~ .set-3.laugh-5 {
  animation-delay: 31s;
}
.control.set-2.control-1:checked ~ .set-3.control-6,
.control.set-2.control-1:checked ~ .set-3.duck-6,
.control.set-2.control-1:checked ~ .set-3.dog-6 {
  animation-delay: 33s;
}
.control.set-2.control-1:checked ~ .set-3.laugh-6 {
  animation-delay: 38s;
}
.control.set-2.control-2:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-2.control-2:checked ~ .set-2 {
  animation-play-state: paused;
}
.control.set-2.control-2:checked ~ .set-2.duck-2 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-2.control-2:checked ~ .set-2.duck-2 .sprite.duck-angle,
.control.set-2.control-2:checked ~ .set-2.duck-2 .sprite.duck-straight {
  opacity: 0;
}
.control.set-2.control-2:checked ~ .set-2.duck-2 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-2.control-2:checked ~ .set-2.duck-2 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-2.control-2:checked ~ .set-2.duck-2 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-2.control-2:checked ~ .set-2.dog-2 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-2.control-2:checked ~ .set-3 {
  animation-play-state: running;
  display: block;
}
.control.set-2.control-2:checked ~ .set-3.control-1,
.control.set-2.control-2:checked ~ .set-3.duck-1,
.control.set-2.control-2:checked ~ .set-3.dog-1,
.control.set-2.control-2:checked ~ .set-3.laugh-1 {
  animation-play-state: paused;
}
.control.set-2.control-2:checked ~ .set-3.control-2,
.control.set-2.control-2:checked ~ .set-3.duck-2,
.control.set-2.control-2:checked ~ .set-3.dog-2,
.control.set-2.control-2:checked ~ .set-3.laugh-2 {
  animation-play-state: paused;
}
.control.set-2.control-2:checked ~ .set-3.control-3,
.control.set-2.control-2:checked ~ .set-3.duck-3,
.control.set-2.control-2:checked ~ .set-3.dog-3 {
  animation-delay: 5s;
}
.control.set-2.control-2:checked ~ .set-3.laugh-3 {
  animation-delay: 10s;
}
.control.set-2.control-2:checked ~ .set-3.control-4,
.control.set-2.control-2:checked ~ .set-3.duck-4,
.control.set-2.control-2:checked ~ .set-3.dog-4 {
  animation-delay: 12s;
}
.control.set-2.control-2:checked ~ .set-3.laugh-4 {
  animation-delay: 17s;
}
.control.set-2.control-2:checked ~ .set-3.control-5,
.control.set-2.control-2:checked ~ .set-3.duck-5,
.control.set-2.control-2:checked ~ .set-3.dog-5 {
  animation-delay: 19s;
}
.control.set-2.control-2:checked ~ .set-3.laugh-5 {
  animation-delay: 24s;
}
.control.set-2.control-2:checked ~ .set-3.control-6,
.control.set-2.control-2:checked ~ .set-3.duck-6,
.control.set-2.control-2:checked ~ .set-3.dog-6 {
  animation-delay: 26s;
}
.control.set-2.control-2:checked ~ .set-3.laugh-6 {
  animation-delay: 31s;
}
.control.set-2.control-3:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-2.control-3:checked ~ .set-2 {
  animation-play-state: paused;
}
.control.set-2.control-3:checked ~ .set-2.duck-3 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-2.control-3:checked ~ .set-2.duck-3 .sprite.duck-angle,
.control.set-2.control-3:checked ~ .set-2.duck-3 .sprite.duck-straight {
  opacity: 0;
}
.control.set-2.control-3:checked ~ .set-2.duck-3 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-2.control-3:checked ~ .set-2.duck-3 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-2.control-3:checked ~ .set-2.duck-3 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-2.control-3:checked ~ .set-2.dog-3 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-2.control-3:checked ~ .set-3 {
  animation-play-state: running;
  display: block;
}
.control.set-2.control-3:checked ~ .set-3.control-1,
.control.set-2.control-3:checked ~ .set-3.duck-1,
.control.set-2.control-3:checked ~ .set-3.dog-1,
.control.set-2.control-3:checked ~ .set-3.laugh-1 {
  animation-play-state: paused;
}
.control.set-2.control-3:checked ~ .set-3.control-2,
.control.set-2.control-3:checked ~ .set-3.duck-2,
.control.set-2.control-3:checked ~ .set-3.dog-2,
.control.set-2.control-3:checked ~ .set-3.laugh-2 {
  animation-play-state: paused;
}
.control.set-2.control-3:checked ~ .set-3.control-3,
.control.set-2.control-3:checked ~ .set-3.duck-3,
.control.set-2.control-3:checked ~ .set-3.dog-3,
.control.set-2.control-3:checked ~ .set-3.laugh-3 {
  animation-play-state: paused;
}
.control.set-2.control-3:checked ~ .set-3.control-4,
.control.set-2.control-3:checked ~ .set-3.duck-4,
.control.set-2.control-3:checked ~ .set-3.dog-4 {
  animation-delay: 5s;
}
.control.set-2.control-3:checked ~ .set-3.laugh-4 {
  animation-delay: 10s;
}
.control.set-2.control-3:checked ~ .set-3.control-5,
.control.set-2.control-3:checked ~ .set-3.duck-5,
.control.set-2.control-3:checked ~ .set-3.dog-5 {
  animation-delay: 12s;
}
.control.set-2.control-3:checked ~ .set-3.laugh-5 {
  animation-delay: 17s;
}
.control.set-2.control-3:checked ~ .set-3.control-6,
.control.set-2.control-3:checked ~ .set-3.duck-6,
.control.set-2.control-3:checked ~ .set-3.dog-6 {
  animation-delay: 19s;
}
.control.set-2.control-3:checked ~ .set-3.laugh-6 {
  animation-delay: 24s;
}
.control.set-2.control-4:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-2.control-4:checked ~ .set-2 {
  animation-play-state: paused;
}
.control.set-2.control-4:checked ~ .set-2.duck-4 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-2.control-4:checked ~ .set-2.duck-4 .sprite.duck-angle,
.control.set-2.control-4:checked ~ .set-2.duck-4 .sprite.duck-straight {
  opacity: 0;
}
.control.set-2.control-4:checked ~ .set-2.duck-4 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-2.control-4:checked ~ .set-2.duck-4 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-2.control-4:checked ~ .set-2.duck-4 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-2.control-4:checked ~ .set-2.dog-4 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-2.control-4:checked ~ .set-3 {
  animation-play-state: running;
  display: block;
}
.control.set-2.control-4:checked ~ .set-3.control-1,
.control.set-2.control-4:checked ~ .set-3.duck-1,
.control.set-2.control-4:checked ~ .set-3.dog-1,
.control.set-2.control-4:checked ~ .set-3.laugh-1 {
  animation-play-state: paused;
}
.control.set-2.control-4:checked ~ .set-3.control-2,
.control.set-2.control-4:checked ~ .set-3.duck-2,
.control.set-2.control-4:checked ~ .set-3.dog-2,
.control.set-2.control-4:checked ~ .set-3.laugh-2 {
  animation-play-state: paused;
}
.control.set-2.control-4:checked ~ .set-3.control-3,
.control.set-2.control-4:checked ~ .set-3.duck-3,
.control.set-2.control-4:checked ~ .set-3.dog-3,
.control.set-2.control-4:checked ~ .set-3.laugh-3 {
  animation-play-state: paused;
}
.control.set-2.control-4:checked ~ .set-3.control-4,
.control.set-2.control-4:checked ~ .set-3.duck-4,
.control.set-2.control-4:checked ~ .set-3.dog-4,
.control.set-2.control-4:checked ~ .set-3.laugh-4 {
  animation-play-state: paused;
}
.control.set-2.control-4:checked ~ .set-3.control-5,
.control.set-2.control-4:checked ~ .set-3.duck-5,
.control.set-2.control-4:checked ~ .set-3.dog-5 {
  animation-delay: 5s;
}
.control.set-2.control-4:checked ~ .set-3.laugh-5 {
  animation-delay: 10s;
}
.control.set-2.control-4:checked ~ .set-3.control-6,
.control.set-2.control-4:checked ~ .set-3.duck-6,
.control.set-2.control-4:checked ~ .set-3.dog-6 {
  animation-delay: 12s;
}
.control.set-2.control-4:checked ~ .set-3.laugh-6 {
  animation-delay: 17s;
}
.control.set-2.control-5:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-2.control-5:checked ~ .set-2 {
  animation-play-state: paused;
}
.control.set-2.control-5:checked ~ .set-2.duck-5 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-2.control-5:checked ~ .set-2.duck-5 .sprite.duck-angle,
.control.set-2.control-5:checked ~ .set-2.duck-5 .sprite.duck-straight {
  opacity: 0;
}
.control.set-2.control-5:checked ~ .set-2.duck-5 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-2.control-5:checked ~ .set-2.duck-5 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-2.control-5:checked ~ .set-2.duck-5 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-2.control-5:checked ~ .set-2.dog-5 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-2.control-5:checked ~ .set-3 {
  animation-play-state: running;
  display: block;
}
.control.set-2.control-5:checked ~ .set-3.control-1,
.control.set-2.control-5:checked ~ .set-3.duck-1,
.control.set-2.control-5:checked ~ .set-3.dog-1,
.control.set-2.control-5:checked ~ .set-3.laugh-1 {
  animation-play-state: paused;
}
.control.set-2.control-5:checked ~ .set-3.control-2,
.control.set-2.control-5:checked ~ .set-3.duck-2,
.control.set-2.control-5:checked ~ .set-3.dog-2,
.control.set-2.control-5:checked ~ .set-3.laugh-2 {
  animation-play-state: paused;
}
.control.set-2.control-5:checked ~ .set-3.control-3,
.control.set-2.control-5:checked ~ .set-3.duck-3,
.control.set-2.control-5:checked ~ .set-3.dog-3,
.control.set-2.control-5:checked ~ .set-3.laugh-3 {
  animation-play-state: paused;
}
.control.set-2.control-5:checked ~ .set-3.control-4,
.control.set-2.control-5:checked ~ .set-3.duck-4,
.control.set-2.control-5:checked ~ .set-3.dog-4,
.control.set-2.control-5:checked ~ .set-3.laugh-4 {
  animation-play-state: paused;
}
.control.set-2.control-5:checked ~ .set-3.control-5,
.control.set-2.control-5:checked ~ .set-3.duck-5,
.control.set-2.control-5:checked ~ .set-3.dog-5,
.control.set-2.control-5:checked ~ .set-3.laugh-5 {
  animation-play-state: paused;
}
.control.set-2.control-5:checked ~ .set-3.control-6,
.control.set-2.control-5:checked ~ .set-3.duck-6,
.control.set-2.control-5:checked ~ .set-3.dog-6 {
  animation-delay: 5s;
}
.control.set-2.control-5:checked ~ .set-3.laugh-6 {
  animation-delay: 10s;
}
.control.set-2.control-6:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-2.control-6:checked ~ .set-2 {
  animation-play-state: paused;
}
.control.set-2.control-6:checked ~ .set-2.duck-6 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-2.control-6:checked ~ .set-2.duck-6 .sprite.duck-angle,
.control.set-2.control-6:checked ~ .set-2.duck-6 .sprite.duck-straight {
  opacity: 0;
}
.control.set-2.control-6:checked ~ .set-2.duck-6 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-2.control-6:checked ~ .set-2.duck-6 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-2.control-6:checked ~ .set-2.duck-6 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-2.control-6:checked ~ .set-2.dog-6 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-2.control-6:checked ~ .set-3 {
  animation-play-state: running;
  display: block;
}
.control.set-2.control-6:checked ~ .set-3.control-1,
.control.set-2.control-6:checked ~ .set-3.duck-1,
.control.set-2.control-6:checked ~ .set-3.dog-1,
.control.set-2.control-6:checked ~ .set-3.laugh-1 {
  animation-play-state: paused;
}
.control.set-2.control-6:checked ~ .set-3.control-2,
.control.set-2.control-6:checked ~ .set-3.duck-2,
.control.set-2.control-6:checked ~ .set-3.dog-2,
.control.set-2.control-6:checked ~ .set-3.laugh-2 {
  animation-play-state: paused;
}
.control.set-2.control-6:checked ~ .set-3.control-3,
.control.set-2.control-6:checked ~ .set-3.duck-3,
.control.set-2.control-6:checked ~ .set-3.dog-3,
.control.set-2.control-6:checked ~ .set-3.laugh-3 {
  animation-play-state: paused;
}
.control.set-2.control-6:checked ~ .set-3.control-4,
.control.set-2.control-6:checked ~ .set-3.duck-4,
.control.set-2.control-6:checked ~ .set-3.dog-4,
.control.set-2.control-6:checked ~ .set-3.laugh-4 {
  animation-play-state: paused;
}
.control.set-2.control-6:checked ~ .set-3.control-5,
.control.set-2.control-6:checked ~ .set-3.duck-5,
.control.set-2.control-6:checked ~ .set-3.dog-5,
.control.set-2.control-6:checked ~ .set-3.laugh-5 {
  animation-play-state: paused;
}
.control.set-2.control-6:checked ~ .set-3.control-6,
.control.set-2.control-6:checked ~ .set-3.duck-6,
.control.set-2.control-6:checked ~ .set-3.dog-6,
.control.set-2.control-6:checked ~ .set-3.laugh-6 {
  animation-play-state: paused;
}
.control.set-3.control-1:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-3.control-1:checked ~ .set-3 {
  animation-play-state: paused;
}
.control.set-3.control-1:checked ~ .set-3.duck-1 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-3.control-1:checked ~ .set-3.duck-1 .sprite.duck-angle,
.control.set-3.control-1:checked ~ .set-3.duck-1 .sprite.duck-straight {
  opacity: 0;
}
.control.set-3.control-1:checked ~ .set-3.duck-1 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-3.control-1:checked ~ .set-3.duck-1 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-3.control-1:checked ~ .set-3.duck-1 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-3.control-1:checked ~ .set-3.dog-1 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-3.control-1:checked ~ .set-4 {
  animation-play-state: running;
  display: block;
}
.control.set-3.control-1:checked ~ .set-4.control-1,
.control.set-3.control-1:checked ~ .set-4.duck-1,
.control.set-3.control-1:checked ~ .set-4.dog-1,
.control.set-3.control-1:checked ~ .set-4.laugh-1 {
  animation-play-state: paused;
}
.control.set-3.control-1:checked ~ .set-4.control-2,
.control.set-3.control-1:checked ~ .set-4.duck-2,
.control.set-3.control-1:checked ~ .set-4.dog-2 {
  animation-delay: 5s;
}
.control.set-3.control-1:checked ~ .set-4.laugh-2 {
  animation-delay: 10s;
}
.control.set-3.control-1:checked ~ .set-4.control-3,
.control.set-3.control-1:checked ~ .set-4.duck-3,
.control.set-3.control-1:checked ~ .set-4.dog-3 {
  animation-delay: 12s;
}
.control.set-3.control-1:checked ~ .set-4.laugh-3 {
  animation-delay: 17s;
}
.control.set-3.control-1:checked ~ .set-4.control-4,
.control.set-3.control-1:checked ~ .set-4.duck-4,
.control.set-3.control-1:checked ~ .set-4.dog-4 {
  animation-delay: 19s;
}
.control.set-3.control-1:checked ~ .set-4.laugh-4 {
  animation-delay: 24s;
}
.control.set-3.control-1:checked ~ .set-4.control-5,
.control.set-3.control-1:checked ~ .set-4.duck-5,
.control.set-3.control-1:checked ~ .set-4.dog-5 {
  animation-delay: 26s;
}
.control.set-3.control-1:checked ~ .set-4.laugh-5 {
  animation-delay: 31s;
}
.control.set-3.control-1:checked ~ .set-4.control-6,
.control.set-3.control-1:checked ~ .set-4.duck-6,
.control.set-3.control-1:checked ~ .set-4.dog-6 {
  animation-delay: 33s;
}
.control.set-3.control-1:checked ~ .set-4.laugh-6 {
  animation-delay: 38s;
}
.control.set-3.control-2:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-3.control-2:checked ~ .set-3 {
  animation-play-state: paused;
}
.control.set-3.control-2:checked ~ .set-3.duck-2 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-3.control-2:checked ~ .set-3.duck-2 .sprite.duck-angle,
.control.set-3.control-2:checked ~ .set-3.duck-2 .sprite.duck-straight {
  opacity: 0;
}
.control.set-3.control-2:checked ~ .set-3.duck-2 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-3.control-2:checked ~ .set-3.duck-2 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-3.control-2:checked ~ .set-3.duck-2 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-3.control-2:checked ~ .set-3.dog-2 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-3.control-2:checked ~ .set-4 {
  animation-play-state: running;
  display: block;
}
.control.set-3.control-2:checked ~ .set-4.control-1,
.control.set-3.control-2:checked ~ .set-4.duck-1,
.control.set-3.control-2:checked ~ .set-4.dog-1,
.control.set-3.control-2:checked ~ .set-4.laugh-1 {
  animation-play-state: paused;
}
.control.set-3.control-2:checked ~ .set-4.control-2,
.control.set-3.control-2:checked ~ .set-4.duck-2,
.control.set-3.control-2:checked ~ .set-4.dog-2,
.control.set-3.control-2:checked ~ .set-4.laugh-2 {
  animation-play-state: paused;
}
.control.set-3.control-2:checked ~ .set-4.control-3,
.control.set-3.control-2:checked ~ .set-4.duck-3,
.control.set-3.control-2:checked ~ .set-4.dog-3 {
  animation-delay: 5s;
}
.control.set-3.control-2:checked ~ .set-4.laugh-3 {
  animation-delay: 10s;
}
.control.set-3.control-2:checked ~ .set-4.control-4,
.control.set-3.control-2:checked ~ .set-4.duck-4,
.control.set-3.control-2:checked ~ .set-4.dog-4 {
  animation-delay: 12s;
}
.control.set-3.control-2:checked ~ .set-4.laugh-4 {
  animation-delay: 17s;
}
.control.set-3.control-2:checked ~ .set-4.control-5,
.control.set-3.control-2:checked ~ .set-4.duck-5,
.control.set-3.control-2:checked ~ .set-4.dog-5 {
  animation-delay: 19s;
}
.control.set-3.control-2:checked ~ .set-4.laugh-5 {
  animation-delay: 24s;
}
.control.set-3.control-2:checked ~ .set-4.control-6,
.control.set-3.control-2:checked ~ .set-4.duck-6,
.control.set-3.control-2:checked ~ .set-4.dog-6 {
  animation-delay: 26s;
}
.control.set-3.control-2:checked ~ .set-4.laugh-6 {
  animation-delay: 31s;
}
.control.set-3.control-3:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-3.control-3:checked ~ .set-3 {
  animation-play-state: paused;
}
.control.set-3.control-3:checked ~ .set-3.duck-3 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-3.control-3:checked ~ .set-3.duck-3 .sprite.duck-angle,
.control.set-3.control-3:checked ~ .set-3.duck-3 .sprite.duck-straight {
  opacity: 0;
}
.control.set-3.control-3:checked ~ .set-3.duck-3 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-3.control-3:checked ~ .set-3.duck-3 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-3.control-3:checked ~ .set-3.duck-3 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-3.control-3:checked ~ .set-3.dog-3 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-3.control-3:checked ~ .set-4 {
  animation-play-state: running;
  display: block;
}
.control.set-3.control-3:checked ~ .set-4.control-1,
.control.set-3.control-3:checked ~ .set-4.duck-1,
.control.set-3.control-3:checked ~ .set-4.dog-1,
.control.set-3.control-3:checked ~ .set-4.laugh-1 {
  animation-play-state: paused;
}
.control.set-3.control-3:checked ~ .set-4.control-2,
.control.set-3.control-3:checked ~ .set-4.duck-2,
.control.set-3.control-3:checked ~ .set-4.dog-2,
.control.set-3.control-3:checked ~ .set-4.laugh-2 {
  animation-play-state: paused;
}
.control.set-3.control-3:checked ~ .set-4.control-3,
.control.set-3.control-3:checked ~ .set-4.duck-3,
.control.set-3.control-3:checked ~ .set-4.dog-3,
.control.set-3.control-3:checked ~ .set-4.laugh-3 {
  animation-play-state: paused;
}
.control.set-3.control-3:checked ~ .set-4.control-4,
.control.set-3.control-3:checked ~ .set-4.duck-4,
.control.set-3.control-3:checked ~ .set-4.dog-4 {
  animation-delay: 5s;
}
.control.set-3.control-3:checked ~ .set-4.laugh-4 {
  animation-delay: 10s;
}
.control.set-3.control-3:checked ~ .set-4.control-5,
.control.set-3.control-3:checked ~ .set-4.duck-5,
.control.set-3.control-3:checked ~ .set-4.dog-5 {
  animation-delay: 12s;
}
.control.set-3.control-3:checked ~ .set-4.laugh-5 {
  animation-delay: 17s;
}
.control.set-3.control-3:checked ~ .set-4.control-6,
.control.set-3.control-3:checked ~ .set-4.duck-6,
.control.set-3.control-3:checked ~ .set-4.dog-6 {
  animation-delay: 19s;
}
.control.set-3.control-3:checked ~ .set-4.laugh-6 {
  animation-delay: 24s;
}
.control.set-3.control-4:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-3.control-4:checked ~ .set-3 {
  animation-play-state: paused;
}
.control.set-3.control-4:checked ~ .set-3.duck-4 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-3.control-4:checked ~ .set-3.duck-4 .sprite.duck-angle,
.control.set-3.control-4:checked ~ .set-3.duck-4 .sprite.duck-straight {
  opacity: 0;
}
.control.set-3.control-4:checked ~ .set-3.duck-4 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-3.control-4:checked ~ .set-3.duck-4 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-3.control-4:checked ~ .set-3.duck-4 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-3.control-4:checked ~ .set-3.dog-4 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-3.control-4:checked ~ .set-4 {
  animation-play-state: running;
  display: block;
}
.control.set-3.control-4:checked ~ .set-4.control-1,
.control.set-3.control-4:checked ~ .set-4.duck-1,
.control.set-3.control-4:checked ~ .set-4.dog-1,
.control.set-3.control-4:checked ~ .set-4.laugh-1 {
  animation-play-state: paused;
}
.control.set-3.control-4:checked ~ .set-4.control-2,
.control.set-3.control-4:checked ~ .set-4.duck-2,
.control.set-3.control-4:checked ~ .set-4.dog-2,
.control.set-3.control-4:checked ~ .set-4.laugh-2 {
  animation-play-state: paused;
}
.control.set-3.control-4:checked ~ .set-4.control-3,
.control.set-3.control-4:checked ~ .set-4.duck-3,
.control.set-3.control-4:checked ~ .set-4.dog-3,
.control.set-3.control-4:checked ~ .set-4.laugh-3 {
  animation-play-state: paused;
}
.control.set-3.control-4:checked ~ .set-4.control-4,
.control.set-3.control-4:checked ~ .set-4.duck-4,
.control.set-3.control-4:checked ~ .set-4.dog-4,
.control.set-3.control-4:checked ~ .set-4.laugh-4 {
  animation-play-state: paused;
}
.control.set-3.control-4:checked ~ .set-4.control-5,
.control.set-3.control-4:checked ~ .set-4.duck-5,
.control.set-3.control-4:checked ~ .set-4.dog-5 {
  animation-delay: 5s;
}
.control.set-3.control-4:checked ~ .set-4.laugh-5 {
  animation-delay: 10s;
}
.control.set-3.control-4:checked ~ .set-4.control-6,
.control.set-3.control-4:checked ~ .set-4.duck-6,
.control.set-3.control-4:checked ~ .set-4.dog-6 {
  animation-delay: 12s;
}
.control.set-3.control-4:checked ~ .set-4.laugh-6 {
  animation-delay: 17s;
}
.control.set-3.control-5:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-3.control-5:checked ~ .set-3 {
  animation-play-state: paused;
}
.control.set-3.control-5:checked ~ .set-3.duck-5 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-3.control-5:checked ~ .set-3.duck-5 .sprite.duck-angle,
.control.set-3.control-5:checked ~ .set-3.duck-5 .sprite.duck-straight {
  opacity: 0;
}
.control.set-3.control-5:checked ~ .set-3.duck-5 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-3.control-5:checked ~ .set-3.duck-5 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-3.control-5:checked ~ .set-3.duck-5 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-3.control-5:checked ~ .set-3.dog-5 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-3.control-5:checked ~ .set-4 {
  animation-play-state: running;
  display: block;
}
.control.set-3.control-5:checked ~ .set-4.control-1,
.control.set-3.control-5:checked ~ .set-4.duck-1,
.control.set-3.control-5:checked ~ .set-4.dog-1,
.control.set-3.control-5:checked ~ .set-4.laugh-1 {
  animation-play-state: paused;
}
.control.set-3.control-5:checked ~ .set-4.control-2,
.control.set-3.control-5:checked ~ .set-4.duck-2,
.control.set-3.control-5:checked ~ .set-4.dog-2,
.control.set-3.control-5:checked ~ .set-4.laugh-2 {
  animation-play-state: paused;
}
.control.set-3.control-5:checked ~ .set-4.control-3,
.control.set-3.control-5:checked ~ .set-4.duck-3,
.control.set-3.control-5:checked ~ .set-4.dog-3,
.control.set-3.control-5:checked ~ .set-4.laugh-3 {
  animation-play-state: paused;
}
.control.set-3.control-5:checked ~ .set-4.control-4,
.control.set-3.control-5:checked ~ .set-4.duck-4,
.control.set-3.control-5:checked ~ .set-4.dog-4,
.control.set-3.control-5:checked ~ .set-4.laugh-4 {
  animation-play-state: paused;
}
.control.set-3.control-5:checked ~ .set-4.control-5,
.control.set-3.control-5:checked ~ .set-4.duck-5,
.control.set-3.control-5:checked ~ .set-4.dog-5,
.control.set-3.control-5:checked ~ .set-4.laugh-5 {
  animation-play-state: paused;
}
.control.set-3.control-5:checked ~ .set-4.control-6,
.control.set-3.control-5:checked ~ .set-4.duck-6,
.control.set-3.control-5:checked ~ .set-4.dog-6 {
  animation-delay: 5s;
}
.control.set-3.control-5:checked ~ .set-4.laugh-6 {
  animation-delay: 10s;
}
.control.set-3.control-6:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-3.control-6:checked ~ .set-3 {
  animation-play-state: paused;
}
.control.set-3.control-6:checked ~ .set-3.duck-6 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-3.control-6:checked ~ .set-3.duck-6 .sprite.duck-angle,
.control.set-3.control-6:checked ~ .set-3.duck-6 .sprite.duck-straight {
  opacity: 0;
}
.control.set-3.control-6:checked ~ .set-3.duck-6 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-3.control-6:checked ~ .set-3.duck-6 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-3.control-6:checked ~ .set-3.duck-6 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-3.control-6:checked ~ .set-3.dog-6 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-3.control-6:checked ~ .set-4 {
  animation-play-state: running;
  display: block;
}
.control.set-3.control-6:checked ~ .set-4.control-1,
.control.set-3.control-6:checked ~ .set-4.duck-1,
.control.set-3.control-6:checked ~ .set-4.dog-1,
.control.set-3.control-6:checked ~ .set-4.laugh-1 {
  animation-play-state: paused;
}
.control.set-3.control-6:checked ~ .set-4.control-2,
.control.set-3.control-6:checked ~ .set-4.duck-2,
.control.set-3.control-6:checked ~ .set-4.dog-2,
.control.set-3.control-6:checked ~ .set-4.laugh-2 {
  animation-play-state: paused;
}
.control.set-3.control-6:checked ~ .set-4.control-3,
.control.set-3.control-6:checked ~ .set-4.duck-3,
.control.set-3.control-6:checked ~ .set-4.dog-3,
.control.set-3.control-6:checked ~ .set-4.laugh-3 {
  animation-play-state: paused;
}
.control.set-3.control-6:checked ~ .set-4.control-4,
.control.set-3.control-6:checked ~ .set-4.duck-4,
.control.set-3.control-6:checked ~ .set-4.dog-4,
.control.set-3.control-6:checked ~ .set-4.laugh-4 {
  animation-play-state: paused;
}
.control.set-3.control-6:checked ~ .set-4.control-5,
.control.set-3.control-6:checked ~ .set-4.duck-5,
.control.set-3.control-6:checked ~ .set-4.dog-5,
.control.set-3.control-6:checked ~ .set-4.laugh-5 {
  animation-play-state: paused;
}
.control.set-3.control-6:checked ~ .set-4.control-6,
.control.set-3.control-6:checked ~ .set-4.duck-6,
.control.set-3.control-6:checked ~ .set-4.dog-6,
.control.set-3.control-6:checked ~ .set-4.laugh-6 {
  animation-play-state: paused;
}
.control.set-4.control-1:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-4.control-1:checked ~ .set-4 {
  animation-play-state: paused;
}
.control.set-4.control-1:checked ~ .set-4.duck-1 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-4.control-1:checked ~ .set-4.duck-1 .sprite.duck-angle,
.control.set-4.control-1:checked ~ .set-4.duck-1 .sprite.duck-straight {
  opacity: 0;
}
.control.set-4.control-1:checked ~ .set-4.duck-1 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-4.control-1:checked ~ .set-4.duck-1 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-4.control-1:checked ~ .set-4.duck-1 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-4.control-1:checked ~ .set-4.dog-1 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-4.control-1:checked ~ .set-5 {
  animation-play-state: running;
  display: block;
}
.control.set-4.control-1:checked ~ .set-5.control-1,
.control.set-4.control-1:checked ~ .set-5.duck-1,
.control.set-4.control-1:checked ~ .set-5.dog-1,
.control.set-4.control-1:checked ~ .set-5.laugh-1 {
  animation-play-state: paused;
}
.control.set-4.control-1:checked ~ .set-5.control-2,
.control.set-4.control-1:checked ~ .set-5.duck-2,
.control.set-4.control-1:checked ~ .set-5.dog-2 {
  animation-delay: 5s;
}
.control.set-4.control-1:checked ~ .set-5.laugh-2 {
  animation-delay: 10s;
}
.control.set-4.control-1:checked ~ .set-5.control-3,
.control.set-4.control-1:checked ~ .set-5.duck-3,
.control.set-4.control-1:checked ~ .set-5.dog-3 {
  animation-delay: 12s;
}
.control.set-4.control-1:checked ~ .set-5.laugh-3 {
  animation-delay: 17s;
}
.control.set-4.control-1:checked ~ .set-5.control-4,
.control.set-4.control-1:checked ~ .set-5.duck-4,
.control.set-4.control-1:checked ~ .set-5.dog-4 {
  animation-delay: 19s;
}
.control.set-4.control-1:checked ~ .set-5.laugh-4 {
  animation-delay: 24s;
}
.control.set-4.control-1:checked ~ .set-5.control-5,
.control.set-4.control-1:checked ~ .set-5.duck-5,
.control.set-4.control-1:checked ~ .set-5.dog-5 {
  animation-delay: 26s;
}
.control.set-4.control-1:checked ~ .set-5.laugh-5 {
  animation-delay: 31s;
}
.control.set-4.control-1:checked ~ .set-5.control-6,
.control.set-4.control-1:checked ~ .set-5.duck-6,
.control.set-4.control-1:checked ~ .set-5.dog-6 {
  animation-delay: 33s;
}
.control.set-4.control-1:checked ~ .set-5.laugh-6 {
  animation-delay: 38s;
}
.control.set-4.control-2:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-4.control-2:checked ~ .set-4 {
  animation-play-state: paused;
}
.control.set-4.control-2:checked ~ .set-4.duck-2 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-4.control-2:checked ~ .set-4.duck-2 .sprite.duck-angle,
.control.set-4.control-2:checked ~ .set-4.duck-2 .sprite.duck-straight {
  opacity: 0;
}
.control.set-4.control-2:checked ~ .set-4.duck-2 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-4.control-2:checked ~ .set-4.duck-2 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-4.control-2:checked ~ .set-4.duck-2 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-4.control-2:checked ~ .set-4.dog-2 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-4.control-2:checked ~ .set-5 {
  animation-play-state: running;
  display: block;
}
.control.set-4.control-2:checked ~ .set-5.control-1,
.control.set-4.control-2:checked ~ .set-5.duck-1,
.control.set-4.control-2:checked ~ .set-5.dog-1,
.control.set-4.control-2:checked ~ .set-5.laugh-1 {
  animation-play-state: paused;
}
.control.set-4.control-2:checked ~ .set-5.control-2,
.control.set-4.control-2:checked ~ .set-5.duck-2,
.control.set-4.control-2:checked ~ .set-5.dog-2,
.control.set-4.control-2:checked ~ .set-5.laugh-2 {
  animation-play-state: paused;
}
.control.set-4.control-2:checked ~ .set-5.control-3,
.control.set-4.control-2:checked ~ .set-5.duck-3,
.control.set-4.control-2:checked ~ .set-5.dog-3 {
  animation-delay: 5s;
}
.control.set-4.control-2:checked ~ .set-5.laugh-3 {
  animation-delay: 10s;
}
.control.set-4.control-2:checked ~ .set-5.control-4,
.control.set-4.control-2:checked ~ .set-5.duck-4,
.control.set-4.control-2:checked ~ .set-5.dog-4 {
  animation-delay: 12s;
}
.control.set-4.control-2:checked ~ .set-5.laugh-4 {
  animation-delay: 17s;
}
.control.set-4.control-2:checked ~ .set-5.control-5,
.control.set-4.control-2:checked ~ .set-5.duck-5,
.control.set-4.control-2:checked ~ .set-5.dog-5 {
  animation-delay: 19s;
}
.control.set-4.control-2:checked ~ .set-5.laugh-5 {
  animation-delay: 24s;
}
.control.set-4.control-2:checked ~ .set-5.control-6,
.control.set-4.control-2:checked ~ .set-5.duck-6,
.control.set-4.control-2:checked ~ .set-5.dog-6 {
  animation-delay: 26s;
}
.control.set-4.control-2:checked ~ .set-5.laugh-6 {
  animation-delay: 31s;
}
.control.set-4.control-3:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-4.control-3:checked ~ .set-4 {
  animation-play-state: paused;
}
.control.set-4.control-3:checked ~ .set-4.duck-3 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-4.control-3:checked ~ .set-4.duck-3 .sprite.duck-angle,
.control.set-4.control-3:checked ~ .set-4.duck-3 .sprite.duck-straight {
  opacity: 0;
}
.control.set-4.control-3:checked ~ .set-4.duck-3 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-4.control-3:checked ~ .set-4.duck-3 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-4.control-3:checked ~ .set-4.duck-3 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-4.control-3:checked ~ .set-4.dog-3 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-4.control-3:checked ~ .set-5 {
  animation-play-state: running;
  display: block;
}
.control.set-4.control-3:checked ~ .set-5.control-1,
.control.set-4.control-3:checked ~ .set-5.duck-1,
.control.set-4.control-3:checked ~ .set-5.dog-1,
.control.set-4.control-3:checked ~ .set-5.laugh-1 {
  animation-play-state: paused;
}
.control.set-4.control-3:checked ~ .set-5.control-2,
.control.set-4.control-3:checked ~ .set-5.duck-2,
.control.set-4.control-3:checked ~ .set-5.dog-2,
.control.set-4.control-3:checked ~ .set-5.laugh-2 {
  animation-play-state: paused;
}
.control.set-4.control-3:checked ~ .set-5.control-3,
.control.set-4.control-3:checked ~ .set-5.duck-3,
.control.set-4.control-3:checked ~ .set-5.dog-3,
.control.set-4.control-3:checked ~ .set-5.laugh-3 {
  animation-play-state: paused;
}
.control.set-4.control-3:checked ~ .set-5.control-4,
.control.set-4.control-3:checked ~ .set-5.duck-4,
.control.set-4.control-3:checked ~ .set-5.dog-4 {
  animation-delay: 5s;
}
.control.set-4.control-3:checked ~ .set-5.laugh-4 {
  animation-delay: 10s;
}
.control.set-4.control-3:checked ~ .set-5.control-5,
.control.set-4.control-3:checked ~ .set-5.duck-5,
.control.set-4.control-3:checked ~ .set-5.dog-5 {
  animation-delay: 12s;
}
.control.set-4.control-3:checked ~ .set-5.laugh-5 {
  animation-delay: 17s;
}
.control.set-4.control-3:checked ~ .set-5.control-6,
.control.set-4.control-3:checked ~ .set-5.duck-6,
.control.set-4.control-3:checked ~ .set-5.dog-6 {
  animation-delay: 19s;
}
.control.set-4.control-3:checked ~ .set-5.laugh-6 {
  animation-delay: 24s;
}
.control.set-4.control-4:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-4.control-4:checked ~ .set-4 {
  animation-play-state: paused;
}
.control.set-4.control-4:checked ~ .set-4.duck-4 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-4.control-4:checked ~ .set-4.duck-4 .sprite.duck-angle,
.control.set-4.control-4:checked ~ .set-4.duck-4 .sprite.duck-straight {
  opacity: 0;
}
.control.set-4.control-4:checked ~ .set-4.duck-4 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-4.control-4:checked ~ .set-4.duck-4 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-4.control-4:checked ~ .set-4.duck-4 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-4.control-4:checked ~ .set-4.dog-4 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-4.control-4:checked ~ .set-5 {
  animation-play-state: running;
  display: block;
}
.control.set-4.control-4:checked ~ .set-5.control-1,
.control.set-4.control-4:checked ~ .set-5.duck-1,
.control.set-4.control-4:checked ~ .set-5.dog-1,
.control.set-4.control-4:checked ~ .set-5.laugh-1 {
  animation-play-state: paused;
}
.control.set-4.control-4:checked ~ .set-5.control-2,
.control.set-4.control-4:checked ~ .set-5.duck-2,
.control.set-4.control-4:checked ~ .set-5.dog-2,
.control.set-4.control-4:checked ~ .set-5.laugh-2 {
  animation-play-state: paused;
}
.control.set-4.control-4:checked ~ .set-5.control-3,
.control.set-4.control-4:checked ~ .set-5.duck-3,
.control.set-4.control-4:checked ~ .set-5.dog-3,
.control.set-4.control-4:checked ~ .set-5.laugh-3 {
  animation-play-state: paused;
}
.control.set-4.control-4:checked ~ .set-5.control-4,
.control.set-4.control-4:checked ~ .set-5.duck-4,
.control.set-4.control-4:checked ~ .set-5.dog-4,
.control.set-4.control-4:checked ~ .set-5.laugh-4 {
  animation-play-state: paused;
}
.control.set-4.control-4:checked ~ .set-5.control-5,
.control.set-4.control-4:checked ~ .set-5.duck-5,
.control.set-4.control-4:checked ~ .set-5.dog-5 {
  animation-delay: 5s;
}
.control.set-4.control-4:checked ~ .set-5.laugh-5 {
  animation-delay: 10s;
}
.control.set-4.control-4:checked ~ .set-5.control-6,
.control.set-4.control-4:checked ~ .set-5.duck-6,
.control.set-4.control-4:checked ~ .set-5.dog-6 {
  animation-delay: 12s;
}
.control.set-4.control-4:checked ~ .set-5.laugh-6 {
  animation-delay: 17s;
}
.control.set-4.control-5:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-4.control-5:checked ~ .set-4 {
  animation-play-state: paused;
}
.control.set-4.control-5:checked ~ .set-4.duck-5 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-4.control-5:checked ~ .set-4.duck-5 .sprite.duck-angle,
.control.set-4.control-5:checked ~ .set-4.duck-5 .sprite.duck-straight {
  opacity: 0;
}
.control.set-4.control-5:checked ~ .set-4.duck-5 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-4.control-5:checked ~ .set-4.duck-5 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-4.control-5:checked ~ .set-4.duck-5 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-4.control-5:checked ~ .set-4.dog-5 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-4.control-5:checked ~ .set-5 {
  animation-play-state: running;
  display: block;
}
.control.set-4.control-5:checked ~ .set-5.control-1,
.control.set-4.control-5:checked ~ .set-5.duck-1,
.control.set-4.control-5:checked ~ .set-5.dog-1,
.control.set-4.control-5:checked ~ .set-5.laugh-1 {
  animation-play-state: paused;
}
.control.set-4.control-5:checked ~ .set-5.control-2,
.control.set-4.control-5:checked ~ .set-5.duck-2,
.control.set-4.control-5:checked ~ .set-5.dog-2,
.control.set-4.control-5:checked ~ .set-5.laugh-2 {
  animation-play-state: paused;
}
.control.set-4.control-5:checked ~ .set-5.control-3,
.control.set-4.control-5:checked ~ .set-5.duck-3,
.control.set-4.control-5:checked ~ .set-5.dog-3,
.control.set-4.control-5:checked ~ .set-5.laugh-3 {
  animation-play-state: paused;
}
.control.set-4.control-5:checked ~ .set-5.control-4,
.control.set-4.control-5:checked ~ .set-5.duck-4,
.control.set-4.control-5:checked ~ .set-5.dog-4,
.control.set-4.control-5:checked ~ .set-5.laugh-4 {
  animation-play-state: paused;
}
.control.set-4.control-5:checked ~ .set-5.control-5,
.control.set-4.control-5:checked ~ .set-5.duck-5,
.control.set-4.control-5:checked ~ .set-5.dog-5,
.control.set-4.control-5:checked ~ .set-5.laugh-5 {
  animation-play-state: paused;
}
.control.set-4.control-5:checked ~ .set-5.control-6,
.control.set-4.control-5:checked ~ .set-5.duck-6,
.control.set-4.control-5:checked ~ .set-5.dog-6 {
  animation-delay: 5s;
}
.control.set-4.control-5:checked ~ .set-5.laugh-6 {
  animation-delay: 10s;
}
.control.set-4.control-6:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-4.control-6:checked ~ .set-4 {
  animation-play-state: paused;
}
.control.set-4.control-6:checked ~ .set-4.duck-6 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-4.control-6:checked ~ .set-4.duck-6 .sprite.duck-angle,
.control.set-4.control-6:checked ~ .set-4.duck-6 .sprite.duck-straight {
  opacity: 0;
}
.control.set-4.control-6:checked ~ .set-4.duck-6 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-4.control-6:checked ~ .set-4.duck-6 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-4.control-6:checked ~ .set-4.duck-6 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-4.control-6:checked ~ .set-4.dog-6 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-4.control-6:checked ~ .set-5 {
  animation-play-state: running;
  display: block;
}
.control.set-4.control-6:checked ~ .set-5.control-1,
.control.set-4.control-6:checked ~ .set-5.duck-1,
.control.set-4.control-6:checked ~ .set-5.dog-1,
.control.set-4.control-6:checked ~ .set-5.laugh-1 {
  animation-play-state: paused;
}
.control.set-4.control-6:checked ~ .set-5.control-2,
.control.set-4.control-6:checked ~ .set-5.duck-2,
.control.set-4.control-6:checked ~ .set-5.dog-2,
.control.set-4.control-6:checked ~ .set-5.laugh-2 {
  animation-play-state: paused;
}
.control.set-4.control-6:checked ~ .set-5.control-3,
.control.set-4.control-6:checked ~ .set-5.duck-3,
.control.set-4.control-6:checked ~ .set-5.dog-3,
.control.set-4.control-6:checked ~ .set-5.laugh-3 {
  animation-play-state: paused;
}
.control.set-4.control-6:checked ~ .set-5.control-4,
.control.set-4.control-6:checked ~ .set-5.duck-4,
.control.set-4.control-6:checked ~ .set-5.dog-4,
.control.set-4.control-6:checked ~ .set-5.laugh-4 {
  animation-play-state: paused;
}
.control.set-4.control-6:checked ~ .set-5.control-5,
.control.set-4.control-6:checked ~ .set-5.duck-5,
.control.set-4.control-6:checked ~ .set-5.dog-5,
.control.set-4.control-6:checked ~ .set-5.laugh-5 {
  animation-play-state: paused;
}
.control.set-4.control-6:checked ~ .set-5.control-6,
.control.set-4.control-6:checked ~ .set-5.duck-6,
.control.set-4.control-6:checked ~ .set-5.dog-6,
.control.set-4.control-6:checked ~ .set-5.laugh-6 {
  animation-play-state: paused;
}
.control.set-5.control-1:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-5.control-1:checked ~ .set-5 {
  animation-play-state: paused;
}
.control.set-5.control-1:checked ~ .set-5.duck-1 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-5.control-1:checked ~ .set-5.duck-1 .sprite.duck-angle,
.control.set-5.control-1:checked ~ .set-5.duck-1 .sprite.duck-straight {
  opacity: 0;
}
.control.set-5.control-1:checked ~ .set-5.duck-1 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-5.control-1:checked ~ .set-5.duck-1 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-5.control-1:checked ~ .set-5.duck-1 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-5.control-1:checked ~ .set-5.dog-1 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-5.control-1:checked ~ .set-6 {
  animation-play-state: running;
  display: block;
}
.control.set-5.control-1:checked ~ .set-6.control-1,
.control.set-5.control-1:checked ~ .set-6.duck-1,
.control.set-5.control-1:checked ~ .set-6.dog-1,
.control.set-5.control-1:checked ~ .set-6.laugh-1 {
  animation-play-state: paused;
}
.control.set-5.control-1:checked ~ .set-6.control-2,
.control.set-5.control-1:checked ~ .set-6.duck-2,
.control.set-5.control-1:checked ~ .set-6.dog-2 {
  animation-delay: 5s;
}
.control.set-5.control-1:checked ~ .set-6.laugh-2 {
  animation-delay: 10s;
}
.control.set-5.control-1:checked ~ .set-6.control-3,
.control.set-5.control-1:checked ~ .set-6.duck-3,
.control.set-5.control-1:checked ~ .set-6.dog-3 {
  animation-delay: 12s;
}
.control.set-5.control-1:checked ~ .set-6.laugh-3 {
  animation-delay: 17s;
}
.control.set-5.control-1:checked ~ .set-6.control-4,
.control.set-5.control-1:checked ~ .set-6.duck-4,
.control.set-5.control-1:checked ~ .set-6.dog-4 {
  animation-delay: 19s;
}
.control.set-5.control-1:checked ~ .set-6.laugh-4 {
  animation-delay: 24s;
}
.control.set-5.control-1:checked ~ .set-6.control-5,
.control.set-5.control-1:checked ~ .set-6.duck-5,
.control.set-5.control-1:checked ~ .set-6.dog-5 {
  animation-delay: 26s;
}
.control.set-5.control-1:checked ~ .set-6.laugh-5 {
  animation-delay: 31s;
}
.control.set-5.control-1:checked ~ .set-6.control-6,
.control.set-5.control-1:checked ~ .set-6.duck-6,
.control.set-5.control-1:checked ~ .set-6.dog-6 {
  animation-delay: 33s;
}
.control.set-5.control-1:checked ~ .set-6.laugh-6 {
  animation-delay: 38s;
}
.control.set-5.control-2:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-5.control-2:checked ~ .set-5 {
  animation-play-state: paused;
}
.control.set-5.control-2:checked ~ .set-5.duck-2 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-5.control-2:checked ~ .set-5.duck-2 .sprite.duck-angle,
.control.set-5.control-2:checked ~ .set-5.duck-2 .sprite.duck-straight {
  opacity: 0;
}
.control.set-5.control-2:checked ~ .set-5.duck-2 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-5.control-2:checked ~ .set-5.duck-2 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-5.control-2:checked ~ .set-5.duck-2 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-5.control-2:checked ~ .set-5.dog-2 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-5.control-2:checked ~ .set-6 {
  animation-play-state: running;
  display: block;
}
.control.set-5.control-2:checked ~ .set-6.control-1,
.control.set-5.control-2:checked ~ .set-6.duck-1,
.control.set-5.control-2:checked ~ .set-6.dog-1,
.control.set-5.control-2:checked ~ .set-6.laugh-1 {
  animation-play-state: paused;
}
.control.set-5.control-2:checked ~ .set-6.control-2,
.control.set-5.control-2:checked ~ .set-6.duck-2,
.control.set-5.control-2:checked ~ .set-6.dog-2,
.control.set-5.control-2:checked ~ .set-6.laugh-2 {
  animation-play-state: paused;
}
.control.set-5.control-2:checked ~ .set-6.control-3,
.control.set-5.control-2:checked ~ .set-6.duck-3,
.control.set-5.control-2:checked ~ .set-6.dog-3 {
  animation-delay: 5s;
}
.control.set-5.control-2:checked ~ .set-6.laugh-3 {
  animation-delay: 10s;
}
.control.set-5.control-2:checked ~ .set-6.control-4,
.control.set-5.control-2:checked ~ .set-6.duck-4,
.control.set-5.control-2:checked ~ .set-6.dog-4 {
  animation-delay: 12s;
}
.control.set-5.control-2:checked ~ .set-6.laugh-4 {
  animation-delay: 17s;
}
.control.set-5.control-2:checked ~ .set-6.control-5,
.control.set-5.control-2:checked ~ .set-6.duck-5,
.control.set-5.control-2:checked ~ .set-6.dog-5 {
  animation-delay: 19s;
}
.control.set-5.control-2:checked ~ .set-6.laugh-5 {
  animation-delay: 24s;
}
.control.set-5.control-2:checked ~ .set-6.control-6,
.control.set-5.control-2:checked ~ .set-6.duck-6,
.control.set-5.control-2:checked ~ .set-6.dog-6 {
  animation-delay: 26s;
}
.control.set-5.control-2:checked ~ .set-6.laugh-6 {
  animation-delay: 31s;
}
.control.set-5.control-3:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-5.control-3:checked ~ .set-5 {
  animation-play-state: paused;
}
.control.set-5.control-3:checked ~ .set-5.duck-3 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-5.control-3:checked ~ .set-5.duck-3 .sprite.duck-angle,
.control.set-5.control-3:checked ~ .set-5.duck-3 .sprite.duck-straight {
  opacity: 0;
}
.control.set-5.control-3:checked ~ .set-5.duck-3 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-5.control-3:checked ~ .set-5.duck-3 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-5.control-3:checked ~ .set-5.duck-3 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-5.control-3:checked ~ .set-5.dog-3 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-5.control-3:checked ~ .set-6 {
  animation-play-state: running;
  display: block;
}
.control.set-5.control-3:checked ~ .set-6.control-1,
.control.set-5.control-3:checked ~ .set-6.duck-1,
.control.set-5.control-3:checked ~ .set-6.dog-1,
.control.set-5.control-3:checked ~ .set-6.laugh-1 {
  animation-play-state: paused;
}
.control.set-5.control-3:checked ~ .set-6.control-2,
.control.set-5.control-3:checked ~ .set-6.duck-2,
.control.set-5.control-3:checked ~ .set-6.dog-2,
.control.set-5.control-3:checked ~ .set-6.laugh-2 {
  animation-play-state: paused;
}
.control.set-5.control-3:checked ~ .set-6.control-3,
.control.set-5.control-3:checked ~ .set-6.duck-3,
.control.set-5.control-3:checked ~ .set-6.dog-3,
.control.set-5.control-3:checked ~ .set-6.laugh-3 {
  animation-play-state: paused;
}
.control.set-5.control-3:checked ~ .set-6.control-4,
.control.set-5.control-3:checked ~ .set-6.duck-4,
.control.set-5.control-3:checked ~ .set-6.dog-4 {
  animation-delay: 5s;
}
.control.set-5.control-3:checked ~ .set-6.laugh-4 {
  animation-delay: 10s;
}
.control.set-5.control-3:checked ~ .set-6.control-5,
.control.set-5.control-3:checked ~ .set-6.duck-5,
.control.set-5.control-3:checked ~ .set-6.dog-5 {
  animation-delay: 12s;
}
.control.set-5.control-3:checked ~ .set-6.laugh-5 {
  animation-delay: 17s;
}
.control.set-5.control-3:checked ~ .set-6.control-6,
.control.set-5.control-3:checked ~ .set-6.duck-6,
.control.set-5.control-3:checked ~ .set-6.dog-6 {
  animation-delay: 19s;
}
.control.set-5.control-3:checked ~ .set-6.laugh-6 {
  animation-delay: 24s;
}
.control.set-5.control-4:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-5.control-4:checked ~ .set-5 {
  animation-play-state: paused;
}
.control.set-5.control-4:checked ~ .set-5.duck-4 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-5.control-4:checked ~ .set-5.duck-4 .sprite.duck-angle,
.control.set-5.control-4:checked ~ .set-5.duck-4 .sprite.duck-straight {
  opacity: 0;
}
.control.set-5.control-4:checked ~ .set-5.duck-4 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-5.control-4:checked ~ .set-5.duck-4 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-5.control-4:checked ~ .set-5.duck-4 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-5.control-4:checked ~ .set-5.dog-4 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-5.control-4:checked ~ .set-6 {
  animation-play-state: running;
  display: block;
}
.control.set-5.control-4:checked ~ .set-6.control-1,
.control.set-5.control-4:checked ~ .set-6.duck-1,
.control.set-5.control-4:checked ~ .set-6.dog-1,
.control.set-5.control-4:checked ~ .set-6.laugh-1 {
  animation-play-state: paused;
}
.control.set-5.control-4:checked ~ .set-6.control-2,
.control.set-5.control-4:checked ~ .set-6.duck-2,
.control.set-5.control-4:checked ~ .set-6.dog-2,
.control.set-5.control-4:checked ~ .set-6.laugh-2 {
  animation-play-state: paused;
}
.control.set-5.control-4:checked ~ .set-6.control-3,
.control.set-5.control-4:checked ~ .set-6.duck-3,
.control.set-5.control-4:checked ~ .set-6.dog-3,
.control.set-5.control-4:checked ~ .set-6.laugh-3 {
  animation-play-state: paused;
}
.control.set-5.control-4:checked ~ .set-6.control-4,
.control.set-5.control-4:checked ~ .set-6.duck-4,
.control.set-5.control-4:checked ~ .set-6.dog-4,
.control.set-5.control-4:checked ~ .set-6.laugh-4 {
  animation-play-state: paused;
}
.control.set-5.control-4:checked ~ .set-6.control-5,
.control.set-5.control-4:checked ~ .set-6.duck-5,
.control.set-5.control-4:checked ~ .set-6.dog-5 {
  animation-delay: 5s;
}
.control.set-5.control-4:checked ~ .set-6.laugh-5 {
  animation-delay: 10s;
}
.control.set-5.control-4:checked ~ .set-6.control-6,
.control.set-5.control-4:checked ~ .set-6.duck-6,
.control.set-5.control-4:checked ~ .set-6.dog-6 {
  animation-delay: 12s;
}
.control.set-5.control-4:checked ~ .set-6.laugh-6 {
  animation-delay: 17s;
}
.control.set-5.control-5:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-5.control-5:checked ~ .set-5 {
  animation-play-state: paused;
}
.control.set-5.control-5:checked ~ .set-5.duck-5 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-5.control-5:checked ~ .set-5.duck-5 .sprite.duck-angle,
.control.set-5.control-5:checked ~ .set-5.duck-5 .sprite.duck-straight {
  opacity: 0;
}
.control.set-5.control-5:checked ~ .set-5.duck-5 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-5.control-5:checked ~ .set-5.duck-5 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-5.control-5:checked ~ .set-5.duck-5 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-5.control-5:checked ~ .set-5.dog-5 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-5.control-5:checked ~ .set-6 {
  animation-play-state: running;
  display: block;
}
.control.set-5.control-5:checked ~ .set-6.control-1,
.control.set-5.control-5:checked ~ .set-6.duck-1,
.control.set-5.control-5:checked ~ .set-6.dog-1,
.control.set-5.control-5:checked ~ .set-6.laugh-1 {
  animation-play-state: paused;
}
.control.set-5.control-5:checked ~ .set-6.control-2,
.control.set-5.control-5:checked ~ .set-6.duck-2,
.control.set-5.control-5:checked ~ .set-6.dog-2,
.control.set-5.control-5:checked ~ .set-6.laugh-2 {
  animation-play-state: paused;
}
.control.set-5.control-5:checked ~ .set-6.control-3,
.control.set-5.control-5:checked ~ .set-6.duck-3,
.control.set-5.control-5:checked ~ .set-6.dog-3,
.control.set-5.control-5:checked ~ .set-6.laugh-3 {
  animation-play-state: paused;
}
.control.set-5.control-5:checked ~ .set-6.control-4,
.control.set-5.control-5:checked ~ .set-6.duck-4,
.control.set-5.control-5:checked ~ .set-6.dog-4,
.control.set-5.control-5:checked ~ .set-6.laugh-4 {
  animation-play-state: paused;
}
.control.set-5.control-5:checked ~ .set-6.control-5,
.control.set-5.control-5:checked ~ .set-6.duck-5,
.control.set-5.control-5:checked ~ .set-6.dog-5,
.control.set-5.control-5:checked ~ .set-6.laugh-5 {
  animation-play-state: paused;
}
.control.set-5.control-5:checked ~ .set-6.control-6,
.control.set-5.control-5:checked ~ .set-6.duck-6,
.control.set-5.control-5:checked ~ .set-6.dog-6 {
  animation-delay: 5s;
}
.control.set-5.control-5:checked ~ .set-6.laugh-6 {
  animation-delay: 10s;
}
.control.set-5.control-6:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-5.control-6:checked ~ .set-5 {
  animation-play-state: paused;
}
.control.set-5.control-6:checked ~ .set-5.duck-6 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-5.control-6:checked ~ .set-5.duck-6 .sprite.duck-angle,
.control.set-5.control-6:checked ~ .set-5.duck-6 .sprite.duck-straight {
  opacity: 0;
}
.control.set-5.control-6:checked ~ .set-5.duck-6 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-5.control-6:checked ~ .set-5.duck-6 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-5.control-6:checked ~ .set-5.duck-6 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-5.control-6:checked ~ .set-5.dog-6 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-5.control-6:checked ~ .set-6 {
  animation-play-state: running;
  display: block;
}
.control.set-5.control-6:checked ~ .set-6.control-1,
.control.set-5.control-6:checked ~ .set-6.duck-1,
.control.set-5.control-6:checked ~ .set-6.dog-1,
.control.set-5.control-6:checked ~ .set-6.laugh-1 {
  animation-play-state: paused;
}
.control.set-5.control-6:checked ~ .set-6.control-2,
.control.set-5.control-6:checked ~ .set-6.duck-2,
.control.set-5.control-6:checked ~ .set-6.dog-2,
.control.set-5.control-6:checked ~ .set-6.laugh-2 {
  animation-play-state: paused;
}
.control.set-5.control-6:checked ~ .set-6.control-3,
.control.set-5.control-6:checked ~ .set-6.duck-3,
.control.set-5.control-6:checked ~ .set-6.dog-3,
.control.set-5.control-6:checked ~ .set-6.laugh-3 {
  animation-play-state: paused;
}
.control.set-5.control-6:checked ~ .set-6.control-4,
.control.set-5.control-6:checked ~ .set-6.duck-4,
.control.set-5.control-6:checked ~ .set-6.dog-4,
.control.set-5.control-6:checked ~ .set-6.laugh-4 {
  animation-play-state: paused;
}
.control.set-5.control-6:checked ~ .set-6.control-5,
.control.set-5.control-6:checked ~ .set-6.duck-5,
.control.set-5.control-6:checked ~ .set-6.dog-5,
.control.set-5.control-6:checked ~ .set-6.laugh-5 {
  animation-play-state: paused;
}
.control.set-5.control-6:checked ~ .set-6.control-6,
.control.set-5.control-6:checked ~ .set-6.duck-6,
.control.set-5.control-6:checked ~ .set-6.dog-6,
.control.set-5.control-6:checked ~ .set-6.laugh-6 {
  animation-play-state: paused;
}
.control.set-6.control-1:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-6.control-1:checked ~ .set-6 {
  animation-play-state: paused;
}
.control.set-6.control-1:checked ~ .set-6.duck-1 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-6.control-1:checked ~ .set-6.duck-1 .sprite.duck-angle,
.control.set-6.control-1:checked ~ .set-6.duck-1 .sprite.duck-straight {
  opacity: 0;
}
.control.set-6.control-1:checked ~ .set-6.duck-1 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-6.control-1:checked ~ .set-6.duck-1 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-6.control-1:checked ~ .set-6.duck-1 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-6.control-1:checked ~ .set-6.dog-1 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-6.control-1:checked ~ .set-7 {
  animation-play-state: running;
  display: block;
}
.control.set-6.control-1:checked ~ .set-7.control-1,
.control.set-6.control-1:checked ~ .set-7.duck-1,
.control.set-6.control-1:checked ~ .set-7.dog-1,
.control.set-6.control-1:checked ~ .set-7.laugh-1 {
  animation-play-state: paused;
}
.control.set-6.control-1:checked ~ .set-7.control-2,
.control.set-6.control-1:checked ~ .set-7.duck-2,
.control.set-6.control-1:checked ~ .set-7.dog-2 {
  animation-delay: 5s;
}
.control.set-6.control-1:checked ~ .set-7.laugh-2 {
  animation-delay: 10s;
}
.control.set-6.control-1:checked ~ .set-7.control-3,
.control.set-6.control-1:checked ~ .set-7.duck-3,
.control.set-6.control-1:checked ~ .set-7.dog-3 {
  animation-delay: 12s;
}
.control.set-6.control-1:checked ~ .set-7.laugh-3 {
  animation-delay: 17s;
}
.control.set-6.control-1:checked ~ .set-7.control-4,
.control.set-6.control-1:checked ~ .set-7.duck-4,
.control.set-6.control-1:checked ~ .set-7.dog-4 {
  animation-delay: 19s;
}
.control.set-6.control-1:checked ~ .set-7.laugh-4 {
  animation-delay: 24s;
}
.control.set-6.control-1:checked ~ .set-7.control-5,
.control.set-6.control-1:checked ~ .set-7.duck-5,
.control.set-6.control-1:checked ~ .set-7.dog-5 {
  animation-delay: 26s;
}
.control.set-6.control-1:checked ~ .set-7.laugh-5 {
  animation-delay: 31s;
}
.control.set-6.control-1:checked ~ .set-7.control-6,
.control.set-6.control-1:checked ~ .set-7.duck-6,
.control.set-6.control-1:checked ~ .set-7.dog-6 {
  animation-delay: 33s;
}
.control.set-6.control-1:checked ~ .set-7.laugh-6 {
  animation-delay: 38s;
}
.control.set-6.control-2:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-6.control-2:checked ~ .set-6 {
  animation-play-state: paused;
}
.control.set-6.control-2:checked ~ .set-6.duck-2 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-6.control-2:checked ~ .set-6.duck-2 .sprite.duck-angle,
.control.set-6.control-2:checked ~ .set-6.duck-2 .sprite.duck-straight {
  opacity: 0;
}
.control.set-6.control-2:checked ~ .set-6.duck-2 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-6.control-2:checked ~ .set-6.duck-2 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-6.control-2:checked ~ .set-6.duck-2 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-6.control-2:checked ~ .set-6.dog-2 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-6.control-2:checked ~ .set-7 {
  animation-play-state: running;
  display: block;
}
.control.set-6.control-2:checked ~ .set-7.control-1,
.control.set-6.control-2:checked ~ .set-7.duck-1,
.control.set-6.control-2:checked ~ .set-7.dog-1,
.control.set-6.control-2:checked ~ .set-7.laugh-1 {
  animation-play-state: paused;
}
.control.set-6.control-2:checked ~ .set-7.control-2,
.control.set-6.control-2:checked ~ .set-7.duck-2,
.control.set-6.control-2:checked ~ .set-7.dog-2,
.control.set-6.control-2:checked ~ .set-7.laugh-2 {
  animation-play-state: paused;
}
.control.set-6.control-2:checked ~ .set-7.control-3,
.control.set-6.control-2:checked ~ .set-7.duck-3,
.control.set-6.control-2:checked ~ .set-7.dog-3 {
  animation-delay: 5s;
}
.control.set-6.control-2:checked ~ .set-7.laugh-3 {
  animation-delay: 10s;
}
.control.set-6.control-2:checked ~ .set-7.control-4,
.control.set-6.control-2:checked ~ .set-7.duck-4,
.control.set-6.control-2:checked ~ .set-7.dog-4 {
  animation-delay: 12s;
}
.control.set-6.control-2:checked ~ .set-7.laugh-4 {
  animation-delay: 17s;
}
.control.set-6.control-2:checked ~ .set-7.control-5,
.control.set-6.control-2:checked ~ .set-7.duck-5,
.control.set-6.control-2:checked ~ .set-7.dog-5 {
  animation-delay: 19s;
}
.control.set-6.control-2:checked ~ .set-7.laugh-5 {
  animation-delay: 24s;
}
.control.set-6.control-2:checked ~ .set-7.control-6,
.control.set-6.control-2:checked ~ .set-7.duck-6,
.control.set-6.control-2:checked ~ .set-7.dog-6 {
  animation-delay: 26s;
}
.control.set-6.control-2:checked ~ .set-7.laugh-6 {
  animation-delay: 31s;
}
.control.set-6.control-3:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-6.control-3:checked ~ .set-6 {
  animation-play-state: paused;
}
.control.set-6.control-3:checked ~ .set-6.duck-3 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-6.control-3:checked ~ .set-6.duck-3 .sprite.duck-angle,
.control.set-6.control-3:checked ~ .set-6.duck-3 .sprite.duck-straight {
  opacity: 0;
}
.control.set-6.control-3:checked ~ .set-6.duck-3 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-6.control-3:checked ~ .set-6.duck-3 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-6.control-3:checked ~ .set-6.duck-3 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-6.control-3:checked ~ .set-6.dog-3 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-6.control-3:checked ~ .set-7 {
  animation-play-state: running;
  display: block;
}
.control.set-6.control-3:checked ~ .set-7.control-1,
.control.set-6.control-3:checked ~ .set-7.duck-1,
.control.set-6.control-3:checked ~ .set-7.dog-1,
.control.set-6.control-3:checked ~ .set-7.laugh-1 {
  animation-play-state: paused;
}
.control.set-6.control-3:checked ~ .set-7.control-2,
.control.set-6.control-3:checked ~ .set-7.duck-2,
.control.set-6.control-3:checked ~ .set-7.dog-2,
.control.set-6.control-3:checked ~ .set-7.laugh-2 {
  animation-play-state: paused;
}
.control.set-6.control-3:checked ~ .set-7.control-3,
.control.set-6.control-3:checked ~ .set-7.duck-3,
.control.set-6.control-3:checked ~ .set-7.dog-3,
.control.set-6.control-3:checked ~ .set-7.laugh-3 {
  animation-play-state: paused;
}
.control.set-6.control-3:checked ~ .set-7.control-4,
.control.set-6.control-3:checked ~ .set-7.duck-4,
.control.set-6.control-3:checked ~ .set-7.dog-4 {
  animation-delay: 5s;
}
.control.set-6.control-3:checked ~ .set-7.laugh-4 {
  animation-delay: 10s;
}
.control.set-6.control-3:checked ~ .set-7.control-5,
.control.set-6.control-3:checked ~ .set-7.duck-5,
.control.set-6.control-3:checked ~ .set-7.dog-5 {
  animation-delay: 12s;
}
.control.set-6.control-3:checked ~ .set-7.laugh-5 {
  animation-delay: 17s;
}
.control.set-6.control-3:checked ~ .set-7.control-6,
.control.set-6.control-3:checked ~ .set-7.duck-6,
.control.set-6.control-3:checked ~ .set-7.dog-6 {
  animation-delay: 19s;
}
.control.set-6.control-3:checked ~ .set-7.laugh-6 {
  animation-delay: 24s;
}
.control.set-6.control-4:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-6.control-4:checked ~ .set-6 {
  animation-play-state: paused;
}
.control.set-6.control-4:checked ~ .set-6.duck-4 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-6.control-4:checked ~ .set-6.duck-4 .sprite.duck-angle,
.control.set-6.control-4:checked ~ .set-6.duck-4 .sprite.duck-straight {
  opacity: 0;
}
.control.set-6.control-4:checked ~ .set-6.duck-4 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-6.control-4:checked ~ .set-6.duck-4 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-6.control-4:checked ~ .set-6.duck-4 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-6.control-4:checked ~ .set-6.dog-4 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-6.control-4:checked ~ .set-7 {
  animation-play-state: running;
  display: block;
}
.control.set-6.control-4:checked ~ .set-7.control-1,
.control.set-6.control-4:checked ~ .set-7.duck-1,
.control.set-6.control-4:checked ~ .set-7.dog-1,
.control.set-6.control-4:checked ~ .set-7.laugh-1 {
  animation-play-state: paused;
}
.control.set-6.control-4:checked ~ .set-7.control-2,
.control.set-6.control-4:checked ~ .set-7.duck-2,
.control.set-6.control-4:checked ~ .set-7.dog-2,
.control.set-6.control-4:checked ~ .set-7.laugh-2 {
  animation-play-state: paused;
}
.control.set-6.control-4:checked ~ .set-7.control-3,
.control.set-6.control-4:checked ~ .set-7.duck-3,
.control.set-6.control-4:checked ~ .set-7.dog-3,
.control.set-6.control-4:checked ~ .set-7.laugh-3 {
  animation-play-state: paused;
}
.control.set-6.control-4:checked ~ .set-7.control-4,
.control.set-6.control-4:checked ~ .set-7.duck-4,
.control.set-6.control-4:checked ~ .set-7.dog-4,
.control.set-6.control-4:checked ~ .set-7.laugh-4 {
  animation-play-state: paused;
}
.control.set-6.control-4:checked ~ .set-7.control-5,
.control.set-6.control-4:checked ~ .set-7.duck-5,
.control.set-6.control-4:checked ~ .set-7.dog-5 {
  animation-delay: 5s;
}
.control.set-6.control-4:checked ~ .set-7.laugh-5 {
  animation-delay: 10s;
}
.control.set-6.control-4:checked ~ .set-7.control-6,
.control.set-6.control-4:checked ~ .set-7.duck-6,
.control.set-6.control-4:checked ~ .set-7.dog-6 {
  animation-delay: 12s;
}
.control.set-6.control-4:checked ~ .set-7.laugh-6 {
  animation-delay: 17s;
}
.control.set-6.control-5:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-6.control-5:checked ~ .set-6 {
  animation-play-state: paused;
}
.control.set-6.control-5:checked ~ .set-6.duck-5 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-6.control-5:checked ~ .set-6.duck-5 .sprite.duck-angle,
.control.set-6.control-5:checked ~ .set-6.duck-5 .sprite.duck-straight {
  opacity: 0;
}
.control.set-6.control-5:checked ~ .set-6.duck-5 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-6.control-5:checked ~ .set-6.duck-5 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-6.control-5:checked ~ .set-6.duck-5 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-6.control-5:checked ~ .set-6.dog-5 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-6.control-5:checked ~ .set-7 {
  animation-play-state: running;
  display: block;
}
.control.set-6.control-5:checked ~ .set-7.control-1,
.control.set-6.control-5:checked ~ .set-7.duck-1,
.control.set-6.control-5:checked ~ .set-7.dog-1,
.control.set-6.control-5:checked ~ .set-7.laugh-1 {
  animation-play-state: paused;
}
.control.set-6.control-5:checked ~ .set-7.control-2,
.control.set-6.control-5:checked ~ .set-7.duck-2,
.control.set-6.control-5:checked ~ .set-7.dog-2,
.control.set-6.control-5:checked ~ .set-7.laugh-2 {
  animation-play-state: paused;
}
.control.set-6.control-5:checked ~ .set-7.control-3,
.control.set-6.control-5:checked ~ .set-7.duck-3,
.control.set-6.control-5:checked ~ .set-7.dog-3,
.control.set-6.control-5:checked ~ .set-7.laugh-3 {
  animation-play-state: paused;
}
.control.set-6.control-5:checked ~ .set-7.control-4,
.control.set-6.control-5:checked ~ .set-7.duck-4,
.control.set-6.control-5:checked ~ .set-7.dog-4,
.control.set-6.control-5:checked ~ .set-7.laugh-4 {
  animation-play-state: paused;
}
.control.set-6.control-5:checked ~ .set-7.control-5,
.control.set-6.control-5:checked ~ .set-7.duck-5,
.control.set-6.control-5:checked ~ .set-7.dog-5,
.control.set-6.control-5:checked ~ .set-7.laugh-5 {
  animation-play-state: paused;
}
.control.set-6.control-5:checked ~ .set-7.control-6,
.control.set-6.control-5:checked ~ .set-7.duck-6,
.control.set-6.control-5:checked ~ .set-7.dog-6 {
  animation-delay: 5s;
}
.control.set-6.control-5:checked ~ .set-7.laugh-6 {
  animation-delay: 10s;
}
.control.set-6.control-6:checked {
  display: none;
  animation-play-state: paused;
}
.control.set-6.control-6:checked ~ .set-6 {
  animation-play-state: paused;
}
.control.set-6.control-6:checked ~ .set-6.duck-6 .sprite {
  animation: death-anim 2s 1s linear forwards;
}
.control.set-6.control-6:checked ~ .set-6.duck-6 .sprite.duck-angle,
.control.set-6.control-6:checked ~ .set-6.duck-6 .sprite.duck-straight {
  opacity: 0;
}
.control.set-6.control-6:checked ~ .set-6.duck-6 .sprite.duck-shot {
  opacity: 1;
  animation: duck-shot 0s 1s forwards;
}
.control.set-6.control-6:checked ~ .set-6.duck-6 .sprite.duck-dead {
  opacity: 1;
  transition: opacity 1ms 1s;
}
.control.set-6.control-6:checked ~ .set-6.duck-6 .sprite.duck-dead > div:nth-child(1) {
  animation: duck-dead 300ms infinite linear;
}
.control.set-6.control-6:checked ~ .set-6.dog-6 .sprite.dog-win {
  animation: win-anim 1.5s 3s linear forwards;
}
.control.set-6.control-6:checked ~ .set-7 {
  animation-play-state: running;
  display: block;
}
.control.set-6.control-6:checked ~ .set-7.control-1,
.control.set-6.control-6:checked ~ .set-7.duck-1,
.control.set-6.control-6:checked ~ .set-7.dog-1,
.control.set-6.control-6:checked ~ .set-7.laugh-1 {
  animation-play-state: paused;
}
.control.set-6.control-6:checked ~ .set-7.control-2,
.control.set-6.control-6:checked ~ .set-7.duck-2,
.control.set-6.control-6:checked ~ .set-7.dog-2,
.control.set-6.control-6:checked ~ .set-7.laugh-2 {
  animation-play-state: paused;
}
.control.set-6.control-6:checked ~ .set-7.control-3,
.control.set-6.control-6:checked ~ .set-7.duck-3,
.control.set-6.control-6:checked ~ .set-7.dog-3,
.control.set-6.control-6:checked ~ .set-7.laugh-3 {
  animation-play-state: paused;
}
.control.set-6.control-6:checked ~ .set-7.control-4,
.control.set-6.control-6:checked ~ .set-7.duck-4,
.control.set-6.control-6:checked ~ .set-7.dog-4,
.control.set-6.control-6:checked ~ .set-7.laugh-4 {
  animation-play-state: paused;
}
.control.set-6.control-6:checked ~ .set-7.control-5,
.control.set-6.control-6:checked ~ .set-7.duck-5,
.control.set-6.control-6:checked ~ .set-7.dog-5,
.control.set-6.control-6:checked ~ .set-7.laugh-5 {
  animation-play-state: paused;
}
.control.set-6.control-6:checked ~ .set-7.control-6,
.control.set-6.control-6:checked ~ .set-7.duck-6,
.control.set-6.control-6:checked ~ .set-7.dog-6,
.control.set-6.control-6:checked ~ .set-7.laugh-6 {
  animation-play-state: paused;
}
@keyframes frame-2-anim {
  75% {
    opacity: 1;
  }
  75.1% {
    opacity: 0;
  }
  100% {
    opacity: 0;
  }
}
@keyframes frame-3-anim {
  25% {
    opacity: 1;
  }
  25.1% {
    opacity: 0;
  }
  100% {
    opacity: 0;
  }
}
@keyframes laugh-frame-anim {
  50% {
    opacity: 1;
  }
  50.1% {
    opacity: 0;
  }
  100% {
    opacity: 0;
  }
}
@keyframes laugh-anim {
  40% {
    transform: translate(calc(50% - 6vmin), 46.4vmin);
  }
  60% {
    transform: translate(calc(50% - 6vmin), 46.4vmin);
  }
}
@keyframes death-anim {
  to {
    transform: translateY(62vh);
  }
}
@keyframes duck-shot {
  to {
    opacity: 0;
  }
}
@keyframes duck-dead {
  50% {
    transform: scaleX(1);
  }
  50.1% {
    transform: scaleX(-1);
  }
  100% {
    transform: scaleX(-1);
  }
}
@keyframes win-anim {
  20% {
    transform: translateY(-15.6vmin);
  }
  80% {
    transform: translateY(-15.6vmin);
  }
  100% {
    transform: translateY(0vh);
  }
}
@keyframes flash {
  0% {
    background: black;
    z-index: 100;
  }
  50% {
    background: black;
    z-index: 100;
  }
  50.1% {
    background: white;
    z-index: 100;
  }
  100% {
    background: white;
    z-index: 100;
  }
}